During this Education Session, hosted by the Forum's 3D Assets Working Group, members from The Khronos Group, Alliance for OpenUSD (AOUSD), and MPEG gave their latest updates on various Gaussian splats efforts.

https://youtu.be/f7tn0MA8TXM?si=yezT9st7e0obYudw
#gaussian #splats #splatting #3D #graphics

3D Gaussian Splatting Standardization Updates - glTF, AOUSD, MPEG

YouTube

RE: https://fosstodon.org/@thekhronosgroup/116007149188296167

The Metaverse Standards Forum is proud to have been a a facilitator in getting this new Gaussian Splatting storage extension in glTF started!
#Gaussian #Splats #glTF #interoperability

The Khronos Group has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.

Learn more: https://khr.io/1ml
#collaboration #liaison #gaussian #splats #gltf #interoperability

1 BILLION GAUSSIAN SPLATS (or more 🤫) in online maps! One of the biggest innovations in recent years is coming your way. Want to know more? Join the MapTiler Connect event on October 21st! maptiler.link/3VxcxNP Data source: Andrii Shramko #MapTilerConnect #gaussiansplatting #splats

Today is the day! Join us in East Building, Room 8 of the Vancouver Convention Centre starting at 10:45 for a discussion of the current state of technologies, formats, and use cases to guide the evolution of Gaussian splat interoperability.

https://www.khronos.org/events/siggraph-2025#gaussian
#Gaussian #splats #SIGGRAPH2025

Raymond Fei from Adobe will present at the 3D Asset Interoperability Working Group on February 19th on Gaussian Splatting in Adobe Substance 3D Viewer. All MSF members are welcome to attend!

Not a member? Join us: https://metaverse-standards.org/members/
#Gaussian #splats #splatting

Join the Forum

Metaverse Standards Forum

Heard some rumors on thematical groups:
"WARNING, INRIA is shaking down anyone suspected of commercial use of GS. Be wary what you post online."

I guess this is related to INRIA GS solver rather than the viewers.

Finally, we can see some alternatives to the "non-commercial" GS INRIA code

#INRIA #GS #gaussian #splats

So how are these new #gaussian #splats in #gfx different from the splats of two decades ago?