Digital landscapes created by driving around in Haspengouw Belgium. Working around the theme of world simulations.

#Gaussian #Splatting #Landscape #Digital

During this Education Session, hosted by the Forum's 3D Assets Working Group, members from The Khronos Group, Alliance for OpenUSD (AOUSD), and MPEG gave their latest updates on various Gaussian splats efforts.

https://youtu.be/f7tn0MA8TXM?si=yezT9st7e0obYudw
#gaussian #splats #splatting #3D #graphics

3D Gaussian Splatting Standardization Updates - glTF, AOUSD, MPEG

YouTube
GSWT

A tile-based Gaussian Splatting rendering system for infinitely expanding terrain

Apple Vision Pro's Persona VR Avatars Are Evolving

Apple's Vision team met me inside the VR headset to chat about how unique telepresence Personas have evolved and where they're going.

CNET

Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone

https://arxiv.org/abs/2506.02774

#HackerNews #Voyager #RealTime #Splatting #3D #Gaussians #Mobile #Technology

Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone

3D Gaussian Splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on mobile devices, e.g., your smartphones, remains a significant challenge due to the limited resources on mobile devices. A natural solution is to offload computation to the cloud; however, naively streaming rendered frames from the cloud to the client introduces high latency and requires bandwidth far beyond the capacity of current wireless networks. In this paper, we propose an effective solution to enable city-scale 3DGS rendering on mobile devices. Our key insight is that, under normal user motion, the number of newly visible Gaussians per second remains roughly constant. Leveraging this, we stream only the necessary Gaussians to the client. Specifically, on the cloud side, we propose asynchronous level-of-detail search to identify the necessary Gaussians for the client. On the client side, we accelerate rendering via a lookup table-based rasterization. Combined with holistic runtime optimizations, our system can deliver low-latency, city-scale 3DGS rendering on mobile devices. Compared to existing solutions, Voyager achieves over 100$\times$ reduction on data transfer and up to 8.9$\times$ speedup while retaining comparable rendering quality.

arXiv.org
Wow, groundbreaking news! 🎉 #GitHub now does *real-time* #splatting and paints pretty pictures with math—because everyone knows Gaussian blur was just too slow and you're definitely going to splat your way to software nirvana. 🙄 Meanwhile, they forgot to tell you: Splats won't fix your spaghetti code. 🍝
https://github.com/axbycc/LiveSplat #RealTime #GaussianBlur #SoftwareNirvana #SpaghettiCode #HackerNews #ngated
GitHub - axbycc/LiveSplat: Live Gaussian Splatting for RGBD Camera Streams

Live Gaussian Splatting for RGBD Camera Streams. Contribute to axbycc/LiveSplat development by creating an account on GitHub.

GitHub

'gsplat: An Open-Source Library for Gaussian Splatting', by Vickie Ye et al.

http://jmlr.org/papers/v26/24-1476.html

#gsplat #gaussian #splatting

gsplat: An Open-Source Library for Gaussian Splatting

Raymond Fei from Adobe will present at the 3D Asset Interoperability Working Group on February 19th on Gaussian Splatting in Adobe Substance 3D Viewer. All MSF members are welcome to attend!

Not a member? Join us: https://metaverse-standards.org/members/
#Gaussian #splats #splatting

Join the Forum

Metaverse Standards Forum

A really exciting piece of #Gaussian #Splatting research, by Lan et al. 2025

3DGS²: Near Second-order Converging 3D Gaussian Splatting

https://arxiv.org/pdf/2501.13975

"[.] we argue that training 3DGS fundamentally differs
from generic deep learning. Simply “copy-and-paste” the standard [SGD-based] learning procedure for 3DGS is neither efficient nor effective."

Splits up the scene, no SGD required, really fast convergence.

Curious to see "only for static scenes" listed first under the limitations.

N-Dimensional Gaussians for Fitting of High Dimensional Functions
https://www.sdiolatz.info/ndg-fitting/
#ycombinator #Gaussian #Splatting #N_DGaussian #NDG #N_DGaussian_Fitting
N-Dimensional Gaussians for Fitting of High Dimensional Functions

N-Dimensional Gaussians for Fitting of High Dimensional Functions