Explosion 004 | Fire & Explosions | Unity Asset Store

Add depth to your project with Explosion 004 asset from N2 Studio VFX. Find this & more VFX options on the Unity Asset Store.

Ohmigosh, the ambient groundfog around Link in #TearsOfTheKingdom is a fluid sim that reacts and swirls when you swing your sword!

This is such an amazing addition and is a perfect example or #vfx that you feel before you even really visually notice it.

#gamedev #zeldatotk #realtimefx #techart

Every tech artist has watched the movie Run Lola Run at least 15 times, often within a year of first encountering it. This set them on the path to tech art, though no study, religion, or school of philosophy has been able to explain this causation. #techart #realtimefx #realtimevfx
Alright #gamedev vfx artists, before we get too far on the tusks of a new social media we need to decide. Are we going to use #rtvfx or #realtimevfx or maybe even #realtimefx (last one can be confused with audio though). What say you?
I'm preparing a mini-project for a student class. The idea: show them how to make 1 shader which can be used to make all of the effects you see in the video (fire, smoke, trail, waterfall, ad sign, barrier, ...).
WIP Thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/305
#gamedev #vfx #realtimefx
Simon Trümpler - VFX Sketchbook

Stencil Buffer Test with a small extra detail: Elements can leave the stencil area. This is done by adding everything in front of the card to the stencil mask. For this to work I store pos + front facing vector via Blueprint: In the material I then mask out the front/back area of the card with a simple dot product: Little list of inspirations for later: https://twitter.com/Lasphir/status/1618298181154115585 https://www.artstation.com/art...

Real Time VFX