I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.
alright! #firstrun frame 70 of 250, for my first run of Auto Rig Pro #ARP #autorigpro #b3d #blender #rigging #lol #wip
custom rigs sind mΓΌhsam. #blender #autorigpro

Sometimes I'm jealous of other engines "lightweightness"...so to say... but I always kinda forgot how much work #unrealengine 's tools can take away from you!

Seems like #autorigpro and #UnrealEngine5 Manny Skeleton are a match made in heaven. I'm able to make animations with a full control rig just straight in the editor via the timeline.

Takes 5 minutes. πŸ˜πŸ‘¨β€β€οΈβ€πŸ’‹β€πŸ‘¨

#madewithunreal #unrealengine #ue5 #blender #gamedev #indiedev #indiegames

#nsfw #lewd
Cait from #CoC2 in #Blender3D #b3d
Got #AutoRigPro on sale on cyber monday but got covid for the first time too so it took me a while to get around to this point.
The UX is miles ahead of rigify and the eyelids style just works much better.