Make small games, eh? πŸ”΅ Early prototype made with the beautiful textmode set mrmotarius.itch.io/mrmotext by @mrmotarius.bsky.social #pinball #godot #rapier2D #indiegamedev

Having some tunneling issues when doing collision detection with #bevy
Is there an easy bevy-only solution to this, or should I just rewrite it to use #rapier2d ?

#bevyengine #rust #gamedev #rapier #rustlang

I have a good feeling about my result in #bevy #gamejam 3. The biggest surprise: it's so much easier to write a game in #rust using ECS, than in python and OOP. I never had so much speed during gamejam.

Tomorrow I plan to add #rapier2d. I never used it before but I need joints badly πŸ™‚

these days, when a thing i've been working on has a visual component, i like to do 'picture book' retrospectives instead of technical blog posts. they're easier to put together, and i like to think, an easier lift for the casually interested

so, here's a picture book of some of the interesting results I got to tinker with while implementing my most recent project, bevy_rapier_collider_gen

#bevy #bevyengine #rapier2d #rust #rustlang #gamedev #pixelart #colliders

https://drinkspiller.com/bevy-rapier-collider-gen

drinkspiller

πŸ«—

πŸ‘‹ i just released a crate for generating colliders in #bevy from images with transparency. it's a thing that makes my
life easier when iterating on sprites and environment, hoping it could do the same for someone else out there πŸ˜„

#bevy #bevyengine #rapier2d #rust #rustlang #gamedev #pixelart #colliders

https://github.com/shnewto/bevy_rapier_collider_gen

GitHub - shnewto/bevy_rapier_collider_gen: a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency

a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency - GitHub - shnewto/bevy_rapier_collider_gen: a library for generating bevy_rapier2d colliders, for bev...

GitHub