Die Wiederentdeckung von PuzzleScript
Als ich vor ein paar Tagen mehr oder weniger absichtslos meinen begehbaren Zettelkasten (aka Bibliothek) durchstöberte, geriet mir das Buch »Make Your Own PuzzleScript Games!« der großartigen Anna Anthropy zwischen die Finger. Und sofort begann es in meinem Kopf zu rumoren: PuzzleScript, hatte ich das nicht vor sechs Jahren schon einmal auf dem Schirm? https://kantel.github.io/posts/2026022501_puzzlescript/ #PuzzleScript #GameDev #Retrogaming
My game #lasergoose is today's featured Confounding Calendar entry!
https://confoundingcalendar.itch.io/
https://ravensisle.itch.io/lasergoose
#ConfoundingCalendar #ConfoundingCalendar2025 #PuzzleScript #laser #goose #games #IndieGames #puzzle #thinky
I made a little game for the #ThinkyConJam! https://ravensisle.itch.io/swapbunny
#PuzzleScript #ThinkyCon #Games #GameDev #ThinkyGames #IndieGame
LayerBeneathEarth2
Video: https://www.youtube.com/watch?v=1jGou1FkeJg
Blogpost: https://blog.illestpreacha.com/wcccearth2
#Earth #WCCC #wccchallenge #Livecoding #CreativeCoding
For the Creative Code challenge by @sableraph : “Earth”, The first time around had LayersBeneathEarth coded in #PuzzleScript, #Hydra & #LiveCodeLab. For LayerBeneathEarth2, I have added a #Locomotion component to the voyager perspective.
The LayersBeneathEarth Series follows a Voyager’s journey through the various layers beneath the Earth. Entering a dungeon that seems to never end and is constantly changing. This is done through the game engine: PuzzleScript , the effects of Hydra and the 3d audiovisual components of LiveCodeLab & Locomotion. While also having earthy colors in the visual concepts.
Voyaging to the Layers
Senses have to adjust
Below the Depths of the Craters
Nothing to impress
As the goal
Is simple
Clearing the levels
Regardless of the elements
The pivots,
Incurred through the found metals
What these Layers Hold?
#coding #soundscape #worldbuilding #scifi #animation #glitchart #3danimation #leveldesign