Oh my. PsychoPy now will also be a browser in disguise.
It's all controlled by Google, yay.
Not sure why they called Electron a library, though :)
Oh my. PsychoPy now will also be a browser in disguise.
It's all controlled by Google, yay.
Not sure why they called Electron a library, though :)
We have high-framerate presentation working again on MacOS. This is done by having a lock hold the main thread until the OS signals that the desktop compositor is ready for a buffer. This has been an issue plaguing our users for the last few years and it might finally be fixed!
Attached is an oscilloscope trace of photodiode output showing that interleaved B/W frames are being displayed correctly
Managed to get object detection in camera streams working today in #PsychoPy
Not super optimal to conform to user expectations, but I still got a few days left to figure things out
I'm collaborating with someone to bring 3D and eventually VR support to PsychoPy Builder, so that's happening (woo!)
However, OBJ/GLTF2 mesh importers I worked on in grad school are really picky about file structure, requiring everything to be filtered through Blender prior to loading them in PsychoPy. Unfortunately, Blender changed a lot in the last 7 years and it looks like a completely different app now. Guess I should make a doughnut or something
Back into working on VR and stereoscopic rendering again for PsychoPy
Movie playback and recording are both going to be excellent the next #PsychoPy release
Worked on improving camera recordings in PsychoPy today. Some of the optimizations I made to movie player are now being applied to the camera interface with excellent results