I spent 10+ years learning to hand-code particles. Mostly I did this with #MEL in #Maya from 2000 to 2010. I was absolutely floored to find, in 2018, that #Insydium had their #nxParticles for #Cinema4D and that this made all my hand-coding unnecessary. It was amazing.
And then this week I am smitten all over again to find that #NeXus from Insydium is in beta for #Blender3D, with a #Linux released planned to be available shortly.
In so many ways this completes Blender as a full-feature #MotionGraphics toolset for me: particles, rendering, compositing, and video-editing.
Not that I am eager to try #freelancing again against the headwinds of #AIslop. However, if I had to, I know how to get a new show reel made and could do so with about 5 weeks on new material.
This all presumes that I am not running a small packaging brewery (which presently demands all of my resources).
I would welcome a successful #ExitStrategy from brewing.
