Made a funky normal-map thing in HTML/JS. Source code is available!
『呪術廻戦 ファントムパレード』ADV制作事例 ~会話シーンを「飽きさせない」画作り術~
https://developers.cyberagent.co.jp/blog/archives/46743/
#developers #クリエイター #CAGC2024 #Live2D #normalmap #SGE #ライティング #共著
こんにちは、見障子ゆきです。 今回はNormalMapをペイント系ツールで手描きしてみるお話です。 前回の投稿からの地続きの話ですが、この記事だけでも一応問題なく読めるようになってる……ハズです! (前回の記事ではNormal(法線)について解説しているので、気になる方はどうぞ!) かなりニッチな技術ですが、さっそくやっていきましょう! ■まず始めに 身も蓋もない話ですが、手描きしなくても済むならしない方が良いです。(細かな話はのちほど記載しますが、主にデータの正確性に欠けます) 今回は「2DイラストにNormalMapを適応させる」事を目的に、正確性より表現性を重視します。
Historically: Ages ago I started working on this 3d version of a sketch in pen I did. Returned tonight to make the rose eyes. Looks like the last time I had 'rendered' this I hadn't applied the normal maps yet either.
Technically: In the middle pic you can see the polygonal roses, made up of 9216 triangles each. The new ones in red are now 126, and I might be able to reduce that further. The goal of the asset is to make something with low poly instanced geometry as a real time game asset. I've even cached and converted some particle positions to joints to 'rig' a cycle of billowing smoke. When the whole thing is done I'd like to make something to go over how I did each component.
Artistically: This is a concept for a 'demon of the woods'. I liked the idea of this corrupted being that died in the woods, poisoning it and drawing in the power of nature to sustain itself. Corrupting the area around it, or maybe cursed to have to protect and roam the wilderness from invaders to survive.
#rose #roses #skull #normalmap
#3d #art #mastoart #realtime #hardwarerender #maya #wip #process #lighting #smoke #fire
#skeleton #planks #wood #demon #magic
https://mastodon.art/media/90VVp2KSLkt1lbl3OH4 https://mastodon.art/media/VmifqdLdYm0IEoWs3nk https://mastodon.art/media/3mPeF2g9hpiL-qXyNaw