What happens when a Haniwa commits to a exercise routine and puts in the work? You get the Gigahan, one of the enemies you will encounter in Even Goblins Fall In Love.

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Shout-out to the person at last week's IGDA DC event who noticed that I had used "researches" instead of "researchers" in one of Even Goblins Fall In Love's NPC lines.

That typo had escaped notice for quite a while.

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Crossing a bridge towards the final castle while carrying the requisite Macguffin sword will spark a boss battle that will open up a path to the end of the game.

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One of the earlier creatures you will encounter in Even Goblins Fall In Love is the Haniwa, an animated clay statue.

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Here's a first look at the Jabberwock, the final boss of Even Goblins Fall In Love.

It took a lot of work and a bit of trickery to get this image into the game, but it was totally worth it.

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My game production super power is having a compiler that literally stops working if I try to add too many features to my game.

Here is build output for Even Goblins Fall In Love that tells me I have an estimated 958 bytes of space left in PRG ROM.

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Welcome to Adalwood, a forest town in Even Goblins Fall In Love.

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I have an initial implementation of decoding an additional compression layer for my world map data in Even Goblins Fall In Love. It saves me ~600 bytes of code size, but it decodes way slower than the less compressed version.

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Dumpstar is an enemy based of a bugged-out enemy that showed up during testing at an expo.

The kit-bashed graphics from the bug looked so cool it's now a real creature in the game.

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Okay, I think I've got a way to shave about 950 bytes of data (minus the additional code needed for runtime decompression) from the world map for Even Goblins Fall In Love.

More compression means more game on a 64kb ROM.

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