A Mimic is a classic staple of fantasy games. You open up a chest expecting to find gold coins and instead encounter malevolent eyes and a horrid, grasping tongue.

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In Even Goblins Fall In Love, if you need a rest and can't afford an inn, you can always go back to your mother's home to rest.

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What happens when a Haniwa commits to a exercise routine and puts in the work? You get the Gigahan, one of the enemies you will encounter in Even Goblins Fall In Love.

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Shout-out to the person at last week's IGDA DC event who noticed that I had used "researches" instead of "researchers" in one of Even Goblins Fall In Love's NPC lines.

That typo had escaped notice for quite a while.

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Crossing a bridge towards the final castle while carrying the requisite Macguffin sword will spark a boss battle that will open up a path to the end of the game.

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One of the earlier creatures you will encounter in Even Goblins Fall In Love is the Haniwa, an animated clay statue.

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Here's a first look at the Jabberwock, the final boss of Even Goblins Fall In Love.

It took a lot of work and a bit of trickery to get this image into the game, but it was totally worth it.

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My game production super power is having a compiler that literally stops working if I try to add too many features to my game.

Here is build output for Even Goblins Fall In Love that tells me I have an estimated 958 bytes of space left in PRG ROM.

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Welcome to Adalwood, a forest town in Even Goblins Fall In Love.

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I have an initial implementation of decoding an additional compression layer for my world map data in Even Goblins Fall In Love. It saves me ~600 bytes of code size, but it decodes way slower than the less compressed version.

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