Finals are over and grades are in. Time to lock in and make #godot projects this summer. I’m gonna try and finish all the e-book tutorial I have downloaded.

Also #mongame projects too.

Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?

I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.

If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.

knocked out the first nine critter icon sprites. #gamedev #pixelart #mongame
Okay, this is probably the final iteration of the party menu unless I come up with something really interesting.
#gamedev #pixelart #mongame #screenshotsaturday
Working on the party menu and critter data storage
#gamedev #pixelart #mongame #screenshotsaturday
taking it easy today with some critter catalog entries.
#gamedev #pixelart #mongame #fakemon
messing around with layouts within the very cramped catalog display. #gamedev #pixelart #mongame
dropping assets into the game as a sort of victory lap before bed. #gamedev #pixelart #mongame #fakemon
Putting together the catalog since that will house most of the data the rest of the game's systems will be referencing. #gamedev #pixelart #mongame #fakemon
using some old tiles for now because I dont feel like redoing them just yet, but got the basic camera/movement/collision set up. now I need to work on data structures and menus. #gamedev #pixelart #screenshotsaturday #mongame