En 2026, je fabrique ma borne d'arcade !... Enfin, j'espère y arriver !
➡️ https://youtube.com/shorts/0nwVw8nM95U
#arcade #retrogaming #gaming #gamer #streaming #streamer #sega #nintendo #playstation #xbox #gamecube #ps2 #ps1 #n64 #nes #snes #megadrive #mastersystem #gameboy #gamegear #mame #player

MAME 0.285 32bit and derived distributions avaliable (Xp compatibles). Download from RETRODANUART MAME XP
#MAME 0.285 compiles on #HaikuOS after adding a small upstream patch (a missing #include).
If you're struggling to compile the latest version of MAME (I bet #FreeBSD and #NetBSD probably have the same issue), give this a go: https://github.com/mamedev/mame/commit/ffde4d3920ae99d2730db83982ffa9f8fbd8abd2
Anyway, there's a PR on HaikuPorts for the update, so it should be with you lovely people in the next few days.
I’ve uploaded the Apple Silicon build of #mame 0.285 for #macos so all us old folks can emulate & relive the relic computers we grew up using on our fancy new computers. Or even play games we were too poor to get thru in the arcades. (Using sdl2 framework, of course). https://sdlmame.lngn.net/
Its also mirrored on github somewhere, but me no link to them here. Intel builds will follow later on.
I was told a few weeks back to switch to sdl3 for my Mac #mame builds but todays 0.285 release fails rather quickly with sdl3 while building with sdl2.
Seeing that the sdl3 branch still exists, I think it’s safe to assume it didn’t make it for release. While not the end of the world, I guess I should be following this closer for a bit.
I’ll be shipping with an sdl2 build for now soon-ish.
Questo AntEater scoperto per caso sul #MAME e' il mio #goty2025 #bestemmia #ultimapoismetto
1982 Tago Electronics