After experiencing GOW for the first time on my PSP, I've gotten myself a PS2 and played GOW and GOW2, completely blown away by the scale of the world on such terrible hardware (I was real late, 2009).

#gow #gaming #ps2 #blastfromthepast

Psychonauts developer Double Fine are the latest Microsoft-owned studio to unionise

"We appreciate that Microsoft has taken a neutral approach and agreed not to interfere in any way with worker’s rights to organize unions."

Rock Paper Shotgun
Let's try some #ps2 games and it's an #hitman on May 09 Saturday 2026
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'

Senior engineer shares work with Sony suits

Push Square

New blog post: The Eternal Allure of the PlayStation 2: Cracking the Code, Decades Later

Even in 2026, the venerable PlayStation 2 continues to inspire dedicated engineers to push its limits, building new game engines and proving its enduring legacy. This isn't just nostalgia; it's a testament to incredible hardware and community passion.

https://rhodzy.com/blog/the-eternal-allure-of-the-playstation-2-cracking-the-code-decades-later

#playstation #ps2 #retrogaming #gamedev #engineering

rhodzy.com

Superman Shadow of Apokolips on the PS2

Developed and published by Infogrames released 2002

Based on the television show Superman: The Animated Series, the game was ported to the Gamecube a year later

www.nabbit.co.uk
#SupermanShadowOfApokolips #PS2

Star Wars Battlefront 2 player numbers climb again as excitement builds around returning Resurgence Day community event

https://web.brid.gy/r/https://www.eurogamer.net/star-wars-battlefront-2-resurgence-day-2026-event

PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews

YouTube

I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.

It also slogged under the weight of it all and wasn't super fun to play.

By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.

#VideoGames #Gaming #PS2