After experiencing GOW for the first time on my PSP, I've gotten myself a PS2 and played GOW and GOW2, completely blown away by the scale of the world on such terrible hardware (I was real late, 2009).
After experiencing GOW for the first time on my PSP, I've gotten myself a PS2 and played GOW and GOW2, completely blown away by the scale of the world on such terrible hardware (I was real late, 2009).
PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'
#playstation #ps1 #ps2 #ps3 #ps4 #ps5 #retrogaming #videogames #gaming
New blog post: The Eternal Allure of the PlayStation 2: Cracking the Code, Decades Later
Even in 2026, the venerable PlayStation 2 continues to inspire dedicated engineers to push its limits, building new game engines and proving its enduring legacy. This isn't just nostalgia; it's a testament to incredible hardware and community passion.
https://rhodzy.com/blog/the-eternal-allure-of-the-playstation-2-cracking-the-code-decades-later
Superman Shadow of Apokolips on the PS2
Developed and published by Infogrames released 2002
Based on the television show Superman: The Animated Series, the game was ported to the Gamecube a year later
www.nabbit.co.uk
#SupermanShadowOfApokolips #PS2
Star Wars Battlefront 2 player numbers climb again as excitement builds around returning Resurgence Day community event
https://web.brid.gy/r/https://www.eurogamer.net/star-wars-battlefront-2-resurgence-day-2026-event
PSM – Issue 073 (July 2003) [ENGLISH] #magazine #retrogaming #reviews
#johnnygameovermag #jgomag #magazine #videogamemagazine #retrogaming #games #gaming #english #en #us #ps1 #ps2 #psm #073 #july #2003

I played a little of Star Wars: The Clone Wars: Republic Heroes on the PS2 yesterday. I was impressed by how hard it was trying for a 2009 PS2 game, in a lot of ways. It had surprisingly sophisticatedly animated in-engine cutscenes, which looked like they had a lot of involvement from the crew of the TV show. When you hit a droid with your lightsaber it chops in half and the pieces tumble to the ground with physics. The environments were impressive and detailed. It played in widescreen. In all aspects but the output resolution, it could probably pass for a PS3 game.
It also slogged under the weight of it all and wasn't super fun to play.
By contrast, I've also been playing Spider-Man: Friend or Foe on the PS2, another post-PS3 tie-in game that only made it to the PS2 cuz they could easily make that version at the same time as a Wii and PSP version, and it holds up great. No widescreen, cartoony artstyle, some minimalist cutscenes, fairly bare-bones samey environments, so it's not as impressive or next-gen feeling as Republic Heroes. But it runs completely smooth by comparison, and the combat is much more nuanced and fun. It's got that Next Level Games sauce, so it just feels so deliberate and well-judged.