This evening was fun. An other player in my Sunday
#DnD #Eberron campaign turned to me for advice of how to handle their character's narrative direction.
The made a Path of the
#Lycanthrope barbarian with a loose idea the character becomes a stereotypical bloodthirsty monster when fighting, as a 180 to their human self being a coward
They realized it isn't a sustainable gimmick and it's starting to negatively impact on play with me and the other cleric having to burn spell slots post battle to deal with frequent failed wis saves to turn back.
My character was born a
#werewolf and lived through the Silver Flame genocide of
#therianthropes (it was an awesome scene when our respective characters found out that they were both
#werewolves , but now's not time for that)
So about an hour and a half was spent with me getting to go through the details of the lore I built up behind my character Nymeria, answering questions and explaining the logic of certain aspects. We were able to grow out their character lore beyond the gimmick/starting concept. We also came up with the broad growth arc for their character and it also changes the trajectory of Nymeria's original arc of character exploration from trying to figure out "where do you go when home no longer exists?" to dealing with the fact that the genocide fundamentally changed werewolf culture and the community that she grew up in will never exist again.