Tales of the Green Dragon Brotherhood – Campaign Retrospective

Earlier this year, our group successfully concluded our campaign The Tales of the Green Dragon Brotherhood, and now that I’ve had some time to think about it, I wanted to write up a quick retrospective, capturing what went well, what didn’t, and what this campaign meant for me personally going forward in the hobby.

If you’d like to read about the campaign in gory detail, it lives on LegendKeeper here.

Honestly, the primary thing I wanted to accomplish with this campaign was, well, actually running a campaign. As I’ve written before, I have played a lot of games in a lot of systems, but had never been able to run or play in a campaign all the way from beginning to end. So the fact that the same group (mostly) started and ended together after several years and dozens of sessions in the same game world felt like a massive success. The fact that it ended with the exact die roll a specific character needed at exactly the right time was just icing on the cake.

Another sort of meta-level success is that by starting the campaign, I also started our game group (affectionately known as The Sunday Night Dirtbags, and there will be more to come on that). I initially sent out an email to a few guys I’d played with over the years, then we pulled in a couple of work friends, then a couple internet friends, and lo and behold, we now have a regular crew that vibes pretty well. We like the same kind of games, we take the same approach, and we’re all moderately able to keep to a schedule while still giving each other the grace that being adults with jobs and lives requires.

The system I chose – Low Fantasy Gaming – worked perfectly for the kind of campaign this ended up being: very sandboxy, very emergent. The mechanics really clicked for us – martial exploits, luck and rerolls came in clutch over and over, but so did the looming specter of PC death. We lost two PCs in the first two sessions, which set just the right tone. We used the Midlands campaign map right out of the box, and I only added a couple of towns out of necessity. I started the whole thing off with one of the written adventures (Tomb of Graxus), and the set pieces from that ended up influencing the entire campaign- I couldn’t have written a better, more narratively satisfying conclusion.

And I mean that – I couldn’t have written it. Every preconceived thing I did in advance for this campaign ended up being pretty useless. I started out very nervous about wanting to do this thing “right,” so I read a bunch of books and blog posts about how to GM properly, going so far as to write up the stuff recommended by Sly Flourish’s Lazy DM system – which I then promptly ignored and/or couldn’t shoehorn into the actual game at the actual table at all. Almost everything of note happened due to a random roll on an encounter table, an unexpected player choice , or me taking something they did and running with it.

There was an entire little mini-arc on a strange, alien planet complete with ray guns, bandersnatch, tribes of frog men in a hollowed out asteroid, and psychedelic mushrooms – none of which was remotely contemplated when I decided to run this game. Which is to say, this campaign really helped me learn how I actually GM. Turns out, I’m not a “write a 5 act story” kind of guy. Which is good, because I gravitate pretty heavily to the OSR so emergent play is the order of the day. All that to say – I now have some confidence as a GM I didn’t have when the campaign started. I now know what “my way” is, and I feel good about it.

One thing I’d like to improve on with the next campaign (and “improve” is not really the right word) is to really enforce things like resource management, wandering monsters, morale, henchmen/retainers, encumbrance – those old school techniques that I believe can really serve to force meaningful player choices. I tried to introduce a couple into this campaign, but it was too little, too late. We were already having very loosey goosey fun so it didn’t feel totally correct to suddenly start enforcing stuff like encumbrance rules at the end.

Of course, doing that will require some solid campaign management tools, and that’s another area I feel like there’s room to explore. I ran the campaign mostly in Foundry, using LegendKeeper for campaign notes and the occasional homebrewed monster or weapon. More and more I find myself resisting the urge to use most VTT tools. I don’t want automated everything. I don’t want animated maps. I don’t want my tabletop game to become a slow, crummy video game. Earlier this year, we spent a few sessions playing Keep on the Borderlands using the original Basic D&D rules, and everyone just used fillable PDFs and a shared dice roller on Quest Portal, and I think that’s the direction I’m going. Although that site has a ton of functionality – mostly I just want a nice splash screen, some ambient music, and dice, with the ability to pull up a grid if we need it. But I’m going hard towards theatre of the mind for the next campaign1, make no mistake.

All in all, I could not be happier with how things turned out. A great group helped make a great game. Onward!

  • Speaking of, that’s going to be The Halls of Arden Vul, pretty much as written. Since I’m crossing TTRPG things off my bucket list – megadungeon is next! Haven’t yet settled on a system. B/X, BFRPG, Hyperborea 3e, and Tales of Argosa are all on the table. If anyone has a strong opinion, I’d love to hear it. ↩︎
  • #Lowfantasygaming #dnd #osr #ttrpg

    The Tales of the Green Dragon Brotherhood

    Tonight is the final session of my 3.5 year #LowFantasyGaming campaign. It's been a lifelong goal to see a campaign of this length through to the very end. My players may not all survive but I think all the pieces are in place for a fun night

    #ttrpg

    Fixing to run a session of #LowFantasyGaming. We're into the home stretch of a 4 year (off and on) campaign. There's some serious challenges coming up, and death is always on the table at our table. Introducing a couple of NPCs specifically in case a player needs to take over one to get to the end. #ttrpg

    I'm pretty much committed to moving my #ttrpg campaigns to #QuestPortal as my #vtt. I ran our anniversary Keep on the Borderlands game on it earlier this year and I've spent some time this week building character sheets for #LowFantasyGaming on it.

    For me, it's the sweet spot of tools for online play while still preserving that feel of tabletop gaming. I'm really moving away from VTTs that feel like slow video games.

    Prepping #KeepOnTheBorderlands for tomorrow night's 50th anniversary #dnd session. It's been really fun and instructive re-reading the basic rules and this module. Like, there are several creatures in here my #LowFantasyGaming campaign has used to great effect 50 years later. Maybe there really is something to the theory that every #ttrpg really is just an iteration on these rules.

    That said, I expect a TPK tomorrow night, no question.
    Next Sunday is my turn to GM, and instead of the planned session of #LowFantasyGaming I'm going to pitch the group on rolling up some characters out of the Basic book and playing Keep on the Borderlands in honor of the fiftieth anniversary of #dnd

    #ttrpg

    Big Deal 🎲🎲

    I am gonna be a little spammy since I worked on this project (in its entirety). I apologize. But this is honestly my best deal. We had a great time at CinCityCon that I had to make sure people had the book. Its 475 pages large and in physical form can kill a man. It has its own intuitive system, so if you hate D&D, or you wish D&D could be so much more, OR you are mad about WotC being a bunch of assholes, than this is your game. Its a 8 year long project of love and it is still being updated in its community.

    https://www.drivethrurpg.com/browse.php?discount=9eab234875

    It is currently only THREE DOLLARS.

    Machina and Magic PDF is only 3$ right now. It was an 8 year long project that has gotten a lot of love. Was 19.99, now for the next 10 days it is 3$. Share the link. It is a complete core rulebook that has monsters, players and GM material, magic items, enchantment, traps, etc. Only for the next 10 days only. And you got to use THAT LINK.

    #TTRPG #RPG #roleplaying #roleplayer #fantasy #highfantasy #mediumfantasy #LowFantasyGaming #homebrew #dnd #dnd5e

    DriveThruRPG

    Realizing that nothing is more boring than reading about other peoples' #ttrpg sessions - here's the writeup of last night's #ttrpg session!

    Multi-year campaign heading into the home stretch. Six players.
    #lowfantasygaming (my favorite system by a mile).

    https://www.legendkeeper.com/app/cklcstk97xqq90725iulq08si/clnsxltyy004v0289xvuhjwl7/
    October 15, 2023

    Sunday night game night - back to #LowFantasyGaming - the Green Dragon Brotherhood bravely fought a menagerie of creatures curated by strange alien overlords. They emerged victorious, only to be defeated by an implacable foe: a 503 error on the Forge.
    @slyflourish I picked up the core rules for Low Fantasy Gaming from Pickpocket Studios after finding it on DrivethruRPG (thanks for recommending the site), and I'm stupidly excited because it's basically everything I've been homebrewing 5e to be, and I can't wait to run it. Have you ever played it, and do you have any tips for running a campaign 1-on-1 with a solo player with this system? I'm definitely reviewing your 1-on-1 tip videos! #GMAdvice #ttrpg #lowfantasygaming #rpggm