Gamemastering a tabletop roleplaying campaign is a lot like being a TV showrunner, I suspect - or at least, GMing the kind of campaigns that I run. I find myself recognizing plot arcs and twists in shows, and coming up with alternative or better options as I watch.
It comes from years of handling long-term story arcs and overlapping shorter-term stories with continuing characters. After a while finding new plot twists and arcs becomes second nature. I've been doing it so long that I do it in my dreams!
It's a little frustrating, because I have the skill...but I'll never have the option to make use of it outside of a roleplaying campaign.


