「AIは仕事を奪うのではなく拡張ツール」 19歳のRobloxクリエイターが語るゲーム作りの今
https://www.moguravr.com/roblox-creator-interview-gdc2026/

#moguravr #Roblox #GDC #Roblox #GDC

「AIは仕事を奪うのではなく拡張ツール」 19歳のRobloxクリエイターが語るゲーム作りの今

昨今、日本でも子供を中心にRobloxのユーザーが急増している。 Robloxはゲームのプラットフォームとして語られることも多いが、単なるゲームを遊ぶだけの場ではない。 世界中のクリエイターが独自の経済圏を築く土壌である […]

MoguLive

Exclusive TrailblaXR Interview: Inside High-Fidelity Facial Animation and Character Performance

From Wētā FX and Framestore to fast-moving production pipelines, Katie Naeher Kaliniak's work focuses on capturing nuance — translating subtle expression and intent into believable, high-fidelity performance. Now a Senior 3D Animator, she combines artistic sensitivity with technical precision, crafting characters that not only look convincing but feel authentic, whether on screen or in-engine.

https://instinctivelyreal.com/2026/04/29/exclusive-trailblaxr-interview-facial-performance-and-the-art-of-character-animation/

Excited! "How I Raised $X Million" is on the #GDC Vault! Learn from successful funding rockstars Lauren Frazier-Silva and @xujennyc.bsky.social about their funding journey to raise a combined total of $52M!💰 From VC mindset, earning their trust, to following investment trends (or not) Tune in!
https://bit.ly/RaisedXM_GDC26 @officialgdc.bsky.social #GDC26 #Indiegamedev #gamedev #VirtualReality
GDC Vault

Richard Garriott & Dani Bunten Berry's 1989 GDC talk recovered - A2Central.com

The Video Game History Foundation (VGHF) has released an audio recording of GDC 1989's 'The Golden Days of Computer Games' session

A2Central.com

It’s not a festival, it’s a funeral. When conferences stop serving their core audience, communities don’t disappear—they go elsewhere.

#EventDesign #eventprofs #community #GDC #GameDev #post

https://www.conferencesthatwork.com/index.php/event-design/2026/03/its-not-a-festival-its-a-funeral

It’s not a festival, it’s a funeral. When conferences stop serving their core audience, communities don’t disappear—they go elsewhere.

#EventDesign #eventprofs #community #GDC #GameDev

https://www.conferencesthatwork.com/index.php/event-design/2026/03/its-not-a-festival-its-a-funeral

It’s not a festival, it’s a funeral. When conferences stop serving their core audience, communities don’t disappear—they go elsewhere.

https://www.conferencesthatwork.com/index.php/event-design/2026/03/its-not-a-festival-its-a-funeral

#EventDesign #eventprofs #community #GDC #GameDev #newpost

It’s not a festival, it’s a funeral. When conferences stop serving their core audience, communities don’t disappear—they go elsewhere.

#EventDesign #eventprofs #community #GDC #GameDev #newpost

https://www.conferencesthatwork.com/index.php/event-design/2026/03/its-not-a-festival-its-a-funeral

WEBINAR APR 1 – UN Global Digital Compact Sustainability Townhall

REGISTER | ADD TO CALENDAR | PERMALINK

On Wednesday, April 1, 2026 at 09:00-10:30 EDT (13:00 UTC) the United Nations Office for Digital and Emerging Technologies (ODET) will host a Sustainability Townhall on the Global Digital Compact (GDC). Topic: the environmental cost of digital tech - energy, extraction, e-waste - and how global policy can respond.

https://isoc.live/20444/

#post #environment #GDC #odet #un