i wrote my first blog post on @itchio ! i talked about some games that i loved recently ❤ and how great itch supporting blogging is...
"Video game blogging at the end of the world (hello world!~)"
https://itch.io/blog/451398/video-game-blogging-at-the-end-of-the-world-hello-world
i'll be posting short-form game recommendations there regularly. i hope u enjoy! 🎉💕
#indiegame #artgame #altgame #ps1horror #gamecuration
Video game blogging at the end of the world (hello world!~)

When itch.io announced on Twitter Mastodon that they would support blogging, I nearly fell out of my chair. It's the good news I needed this week, considering the way social media has been burning dow...

itch.io

#GameCuration

IFR (Flight Simulator) (Ron Wanttaja, VIC-20/Commodore 64, 1983)

being another #IFR flight sim without any graphical display of the world outside the aircraft, this one having attained a certain level of commercial success, which its author has written about in a memoir, here: http://www.wanttaja.com/ifr.html

(which also mentions a WWII-era "Link Trainer" which did all this with an analog "vacuum computer" which I haven't looked up yet)

https://a.weirder.earth/media/W6Hk5xzOUbV4gaPd01o https://a.weirder.earth/media/HGSdlo7nl-474Bj-gE8

IFR (Flight Simulator)

#GameCuration

Night Flight, an IFR Simulator (Tim Gerchmez, Commodore 64, 1986)

In aviation, #IFR (Instrument Flight Rules) refers to piloting an aircraft without looking out the window. This is useful in pitch darkness, in thick fog, or when writing a flight simulator where you don't want to mess with complex graphics code for displaying scenery.

💾 http://static.catseye.tc/redistfiles/c64/Night%20Flight%20%281985%29%28Tim%20Gerchmez%29%28PD%29.t64

#FreeGame #Retrogaming https://a.weirder.earth/media/JM6gRBT4br4NoPIVd9w https://a.weirder.earth/media/mWy35aPp9Bccu_tM5jM https://a.weirder.earth/media/a68CCcjeJsjcpPx7sRU https://a.weirder.earth/media/HTGAhbCaQe1hmramAus

#GameCuration

Necromancer (Bill Williams/Synapse Software, Atari 800, 1982)

being a game that progresses in three distinct, but connected, segments; this structure has been compared to a three-act play.

Also being a game in which, in order to combat the forces of evil, the protagonist must plant trees.

🕮 https://en.wikipedia.org/wiki/Necromancer_(video_game)

https://a.weirder.earth/media/W-R7Va_IxmOyFjgOcZQ https://a.weirder.earth/media/o_rg_uQ6zn9veGc139w https://a.weirder.earth/media/_n7a0eCtUF5lnr6yPzM https://a.weirder.earth/media/cbBJMG_Sk0q5Ssy2xJ8

Necromancer (video game) - Wikipedia

#GameCuration

Sword of Fargoal (Jeff McCord/Epyx, Commodore 64/VIC-20, 1982)

being an early appearance of #roguelike mechanics - notably, randomly-generated dungeon levels - in a commercial game for the home computer market.

🕮 https://en.wikipedia.org/wiki/Sword_of_Fargoal https://a.weirder.earth/media/AQPaM0zHN3WY-0nUPGE https://a.weirder.earth/media/UJYTon9396zO2KDJQb8

Sword of Fargoal - Wikipedia

#GameCuration

Deep (John Earnest, MakoVM, ca. 2011)

being a demonstration game for the author's own Forth-based MakoVM platform (which is arguably a #FantasyConsole, but not described as one) for which the author wrote a "postmortem" of its design and implementation:

https://github.com/JohnEarnest/Mako/blob/master/docs/postmortem-Deep.md#deep-a-postmortem

#GameDev #LessonsLearned

https://a.weirder.earth/media/N8LJkfuroWpc2W6CWyg

JohnEarnest/Mako

Mako - A simple virtual game console

#GameCuration

The Prisoner (David Mullich/Edu-Ware, Apple II, 1980)

being a game based on the television series of the same name. But not directly - there are many significant differences from the TV show. But you might say it's still based on the same underlying mindfuck.

🕮 https://en.wikipedia.org/wiki/The_Prisoner_(video_game)

https://a.weirder.earth/media/g-1EpBNV4X4BBi6UBm8 https://a.weirder.earth/media/d-5tnbHHsCIEZWIq5UE

The Prisoner (video game) - Wikipedia

#GameCuration

504 (Friedemann Friese/2F-Spiele, board game, 2015)

being a parameterized board game. The rules of an individual game are determined by picking 3 distinct rule-modules from a set of 9 and putting them together. Order matters, so there are 9*8*7 = 504 possible rule-compositions.

#BoardGame #Combinatorics

https://boardgamegeek.com/boardgame/175878/504 https://a.weirder.earth/media/x6wwUBN5wdjc9vEx7q8

#GameCuration

City Connection (Jaleco, coin-op, 1985)

being one of the few hybrid platformer-driving games I'm aware of, and the only one I'm aware of in which the player must avoid a flag-holding cat and can jump to collect balloons to warp to other levels.

🕮 https://en.wikipedia.org/wiki/City_Connection

https://a.weirder.earth/media/5ajWm4tcve-j2TtDtZ8 https://a.weirder.earth/media/CVDHb45m4nZ4Jp_5qyU

City Connection - Wikipedia

Alphaman (Jeffrey Olson, MS-DOS, 1995)

in which the protagonist must use their mutant powers to survive in a post-apocalyptic hellscape, figuring out mysterious gadgets and
eating mutated berries while they battle monstrosities such as Venetian Blinds.

Entry at RogueBasin: http://www.roguebasin.com/index.php?title=Alphaman

Also, it's shareware! Download 💾 http://static.catseye.tc/redistfiles/msdos/Alphaman.zip and run it in DOSBox.

#GameCuration #Roguelike #FreeGame https://a.weirder.earth/media/7kuW7wAyYeyVqmTiceA https://a.weirder.earth/media/NDzwR1EYgh7a4NsacgU https://a.weirder.earth/media/vBlekafMpzkAIuKVt9I

Alphaman - RogueBasin