Been fighting too much with func_godot config without realising there's a great example answering a lot of my questions: https://github.com/func-godot/func_godot_example_basic

#godot #gamedev #func_godot

GitHub - func-godot/func_godot_example_basic: Example FuncGodot project that shows how you might design entities for use in the TrenchBroom to Godot pipeline.

Example FuncGodot project that shows how you might design entities for use in the TrenchBroom to Godot pipeline. - func-godot/func_godot_example_basic

GitHub

Had a hard time figuring out how to map PBR textures in func_godot, but finally managed to make some emissive lava. One checkbox to turn on Godot's global illumination and it looks like a vibe already. Lighting is everything!

#godot #trenchbroom #func_godot #gamedev

@kaofelix #func_godot and #Trenchbroom are really mighty tools :)! I hope that I can finish my current feature branch soon, so I can implement puzzles and traps in order to design cooler maps within trenchbroom :D

playin with #func_godot tonight 😈

#godotengine

Alright, so today's Trenchbroom fiddling was about figuring how the entity system works with func_godot. Got it so that an info_player_start entity in Trenchbroom, will turn into the player controller when the map builds. It's a... uh, start, I guess?

#trenchbroom #godot #gamedev #func_godot

Slowly understanding how #TrenchBroom and brushes work, seems very intuitive.

#godotengine #func_godot #gamedev #lowpoly