Alright, so today's Trenchbroom fiddling was about figuring how the entity system works with func_godot. Got it so that an info_player_start entity in Trenchbroom, will turn into the player controller when the map builds. It's a... uh, start, I guess?

#trenchbroom #godot #gamedev #func_godot

@kaofelix #func_godot and #Trenchbroom are really mighty tools :)! I hope that I can finish my current feature branch soon, so I can implement puzzles and traps in order to design cooler maps within trenchbroom :D

@Paragrimm yeah, I'm excited to play more with them!

My next step will definitely be experimenting more with building some interactive things like in this video: https://youtu.be/DMJ7i4nuMVA?si=TJMAi-QYsg9EV_gn&t=416

I still don't have a clear idea of the type of game and level I'd like to make, so for now just exploring possibilities :)

Bringing Back the Genius Level Design of the 90s in My Game

YouTube
@kaofelix Yea this is awesome! I've configured it so far that I can place items and other game entities via Trenchbroom already, but I need to build something for the interactive part via targets etc :D and I also want to visualize the connections in Godot... which will probably be quite crazy to implement, but I'll see :D
@Paragrimm oooo, visualising is such a cool idea! Haven't thought of that, would be so helpful!