Dug up a Quake episode I started a long time ago. Back to work on it now!
#Quake #leveldesign #lowpoly #gamedev #trenchbroom

I made a map for the Quake Brutalist Jam ]|[, which has just come out. I decided to loosely recreate a bunch of real-life locations from my hometown.

#Quake #gaming #modding #fps #retro #qbj3 #sosnowiec #poland #brutalism #trenchBroom

Making a pirate ship #7dfps

#trenchbroom

Time to create levels with #Trenchbroom, but I discovered that between my last project and this one the Qodot addon has been discontinued 😅
Fortunately it was revived as FuncGodot (https://github.com/func-godot/func_godot_plugin) #7dfps
GitHub - func-godot/func_godot_plugin: Quake .map support for Godot 4

Quake .map support for Godot 4. Contribute to func-godot/func_godot_plugin development by creating an account on GitHub.

GitHub
Made a seesaw with wonkyyyy physics.
#xash3d #halflife #goldsrc #twhl #retro #fps #gaming #TrenchBroom
I've made a tutorial for installing and configuring TrenchBroom to build levels for Digital Paint: Paintball 2. Might also be useful for those who want to make maps for Quake 2 and other games as well: https://www.youtube.com/watch?v=d5BtADbOsCs
#LevelDesign #Trenchbroom
How to make maps for Digital Paint: Paintball 2 with TrenchBroom: installation and configuration.

YouTube
I'm very happy to have discovered #Trenchbroom for this project, I'm fixing some collisions in my levels very easily
Oh and by the way did I say I will release the game next week? 👀 (exact day TBD)

Doom 3 can do it, too.

#doom3 #trenchbroom

Bref, faire des cages d'escaliers, c'est compliquaÿ (quand t'es pas architecte).

#TrenchBroom #Quake #LevelDesign