Eagle Computer: The rise and fall of an early PC clone
https://dfarq.homeip.net/eagle-computer-the-rise-and-fall-of-an-early-pc-clone/
#HackerNews #EagleComputer #PCClone #TechHistory #EarlyComputers #RetroTech
Eagle Computer: The rise and fall of an early PC clone
https://dfarq.homeip.net/eagle-computer-the-rise-and-fall-of-an-early-pc-clone/
#HackerNews #EagleComputer #PCClone #TechHistory #EarlyComputers #RetroTech
1964 (!) schuf Mabel Addis "The Sumerian Game", eine Wirtschaftssimulation für ihre Schüler*innen, bei der ein Computer Tapes und einen Diaprojektor für Story-Zwischensequenzen ansteuerte. Das Spiel war direkte Inspiration für "Hamurabi" auf späteren Heimcomputern. https://de.m.wikipedia.org/wiki/Mabel_Addis
#videogames #videospielgeschichte #earlycomputers #womeningaming
2) This in-depth article by Amy Goodchild on the development of early computer art (plus electronic, kinetic and mechanical art), focusing on the 1950s and 60s
https://www.amygoodchild.com/blog/computer-art-50s-and-60s
Images: Oscillon 40 (1960), Ben F. Laposky / Interruptions (1969), Vera Molnar / Painted slides from Proxima Centauri (1968), Lillian Schwartz / Random Dances (1964 - 1968), Jeanne Beaman at Cybernetic Serendipity
#ComputerArt #GenerativeArt #KineticArt #Dance #Retro #EarlyComputers