1964 (!) schuf Mabel Addis "The Sumerian Game", eine Wirtschaftssimulation für ihre Schüler*innen, bei der ein Computer Tapes und einen Diaprojektor für Story-Zwischensequenzen ansteuerte. Das Spiel war direkte Inspiration für "Hamurabi" auf späteren Heimcomputern. https://de.m.wikipedia.org/wiki/Mabel_Addis

#videogames #videospielgeschichte #earlycomputers #womeningaming

Mabel Addis – Wikipedia

In the late 70's, my dad opened the first retail computer store in the midwest USA. He wanted to show how easy computers were to use, so my friend and I participated in a photo shoot. That's me on the left.
#vintage #earlyComputers #computerHistory
Behind the #Colossus rebuild at #BletchleyPark - a modern reconstruction of a 1940s code-breaking digital computer. December 2011.

#museums #earlyComputers #retrocomputing

2) This in-depth article by Amy Goodchild on the development of early computer art (plus electronic, kinetic and mechanical art), focusing on the 1950s and 60s

https://www.amygoodchild.com/blog/computer-art-50s-and-60s

Images: Oscillon 40 (1960), Ben F. Laposky / Interruptions (1969), Vera Molnar / Painted slides from Proxima Centauri (1968), Lillian Schwartz / Random Dances (1964 - 1968), Jeanne Beaman at Cybernetic Serendipity

#ComputerArt #GenerativeArt #KineticArt #Dance #Retro #EarlyComputers

Early Computer Art in the 50’s & 60’s — Amy Goodchild

A deep dive on the early days of creative computing coming to life. Punch cards, plotters, light pens and lots more.

Amy Goodchild