Just travelling back from Barcelona to Germany by train. This years /*VIU festival*/, the 6th edition of @toplap_bcn livecoding festival was absolutely outstanding!!! I want to thank all participants for their gorgeous work!!! My special thanks go to @linalab and @tmhglnd for their extraordinary inspiring workshop about flok and and all the other enriching presentations at the meetup thereafter. It was a lot of fun jamming with @[email protected] and meeting new livecoders and their fantastic performances!!! I have to try more from scratch in the future!!! #livecoding #creativcoding #algorithmicart #algorithmicmusic #visualart #algorithmicpoetry #algorave #fromscratch #viu2024 #toplap #barcelona #flok #collaboration #spatialsound #multichannel

Blogpost on sumfib: https://fractalkitty.com/2024/03/21/sumfib/

If anyone has activities, suggestions, or questions to add, please send them my way.

#mtbos #iteachmath #mathart #p5js #processing #creativcoding #codepen #openprocessing #fibonacci #pisano #2048 #threes #mathGames

SumFib

After playing simple yet addictive games like Threes and 2048, I wondered how the gameplay mechanics would translate using Fibonacci numbers, which introduce a unique twist. I wrote a prototype in …

Fractal Kitty

He empezado a leer "The nature of code", escrito por @shiffman y estoy documentando el proceso.

Una experiencia muy divertida:

https://bluesimplex.com/2018/09/22/caminantes_aleatorios_nc1.html

#p5 #p5js #processing #programming #creativcoding

Caminantes Aleatorios (NC1) — BlueSimplex

Mi rincón personal en la web

3D Terrain Generation with Perlin Noise in Processing

Ich habe eine (ur-) alte Coding-Challenge von Daniel Shiffman, die mir seinerzeit wohl entgangen ist, ausgegraben. In dieser programmiert er ein dreidimensionales, unendlich großes, zufallsgeneriertes Terrain mit Hilfe von #PerlinNoise und der beginShape()-Funktion in #Processing. http://blog.schockwellenreiter.de/2018/01/2018012503.html #CreativCoding #GameDev

Schockwellenreiter: 3D Terrain Generation with Perlin Noise in Processing