This competition uses the "nano" parameter set with warriors having a maximum of 5 instructions in an 80 location space. Fights are quick and the short warrior length makes them ideally suited to generation by evolvers.
The victory conditions are unusual, being heavily dependent on Nash equilibriums from Games Theory.
I have had a quick look, poking at the reference set using my Azure evolver (it's a development of my Cyan evolver and nothing to do with the MS cloud).
Unfortunately I don't have a tool to calculate Nash equilibriums myself and, given my current difficulties, I do not see any easy way of writing one.
But my evolver seems to think it is across this and I will have something to submit.
Initial feeling is that a nano paper like Nonlocality 2 or Pacler Deux will score well.
#CoreWar #CoreWars

