🎮✨ Oh look, a self-proclaimed CPU guru reminisces about his thrilling 2005 detective work on the Xbox 360, complete with wall decor to prove the point. 🚀🔍 Because nothing says "exciting" like a 30cm wafer and tales of a bug nobody noticed until you brought it up again! 😂🎯
https://randomascii.wordpress.com/2018/01/07/finding-a-cpu-design-bug-in-the-xbox-360/ #CPUguru #Xbox360 #DetectiveWork #TechNostalgia #GamingHistory #BugHunt #HackerNews #ngated
Finding a CPU Design Bug in the Xbox 360

The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU – a newly added instruction whose mere existence was dangerous. Back in 2005 I was…

Random ASCII - tech blog of Bruce Dawson

Tracing the last bug before the release.

#bughunt #lisp #mcclim

🐞 "Unisciti alla sfida di trovare i bug nell'IA! Ricerca, scoperta e un premio fino a $30K ti aspettano. Riuscirai a trovare il bug prima degli altri? #BugHunt #IAChallenge"

🔗 https://www.tomshw.it/business/caccia-aperta-ai-bug-dellia-fino-a-30mila-dollari-di-taglia

Caccia aperta ai bug dell'IA, fino a 30mila dollari di taglia

Google ha ufficializzato un nuovo Vulnerability Reward Program (VRP) per la sua intelligenza artificiale, offrendo ricompense fino a 30.000 dollari per la scoperta di vulnerabilità di sicurezza

Tom's Hardware

Peek and adjacent peek have been fixed #NicCLIM #bugHunt #alpha
so I suggest you redownload https://lispy-gopher-show.itch.io/nicclim !

I had interposed X and Y, and I had not corrected the odd and even movement for peek until this moment.

NicCLIM - Map Editor by screwtape

GUI / CLI symbolic map editor. Made with Lisp!

itch.io
Tonight in #grounded2 we're going BIG bug hunting!
Goal: fill a chest with the rarest & deadliest creatures - Scorpions, mantis and more...
Will we survive... or get squashed??
Live now: twitch.tv/gnattervid
#bughunt #twitch #survivalgaming
Just generated my first #FiveParsecsfromHome #BugHunt team completely randomly. Implicit storytelling - great cinema/fun! Can't wait to get them on the gaming table. #5PfH #tabletop #wargames #games #scifi #Aliens

🪲 LIVE NOW
Time to exterminate some bugs in Helldivers 2!
Suit up, squad up, and let's make the galaxy safe again.

💥 Expect chaos
🫡 Bring your best stratagems
🐜 Bugs will be harmed

🔴 Watch live: twitch.tv/gnattervid
#Helldivers2 #BugHunt #TwitchStream #SuperEarth

Well. This is acceptable. The ceiling texture really wasn't all that important, anyway.

I think this was the main problem keeping me from using 2.79 for the "Press Conference" and "Suiting Up" sequences.

Tomorrow I'll animate a "Set Tour" as a test, and then move on to checking/fixing the shot files.

G'night!
#Blender3D #LunaticsProject #BugHunt
Specifically, the texture controls "Geometry Normals", and turning that off makes the problem go away -- although it also trashes the appearance of the ceiling. I'll have to find a different way to do it.

So basically, I've got to the bottom of the mystery. Though I don't know why Blender 2.79 triggers a memory allocation error when processing geometry normals. I would've expected that to be a tested feature.
🤷 #Blender3D #LunaticsProject #BugHunt
IT DOES NOT LIKE THIS CEILING!

Wow. Weird. It'll render if debug mode is not on, at least some of the time. But in debug mode, it consistently crashes, even if this is all I include.

I wonder why..?

Frustratingly, I can't get it to crash without the "--debug" flag, even after a couple dozen tries. With or without Freestyle. Odd. Must be a load condition that triggers it? Maybe how much RAM has already been allocated?

I think this still has to be it, though.
#Blender3D #LunaticsProject #BugHunt