Passive Income with Photoscanning (2-Month BlenderKit Challenge)

Passive Income with Photoscanning (2-Month BlenderKit Challenge)
Works by Ibrahim Syed,Crazy0_0Cat ,K. Alhakam.
#b3d #BlenderKit #Blender3D #3Dmodeling #3Drendering #GameDev #ArchViz #3Danimation #DigitalArt #CGI #OpenSource #ArtWithOpenSource #3DAssets #GameAssets
Sunset Reading Nook By The Sea by Daniel Caspersen
https://www.blenderkit.com/asset-gallery-detail/4dec3d60-ae26-4c35-b609-a9660dca6b44/
#blender #3d #3dartist #blenderkit #cgtalk #vfxartist #artstation #artist #blender3d #blendernation #3dgraphics #vfx #vfxartist #game
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Er_Ornament Brush 130 by Hossein Hatami
https://www.blenderkit.com/asset-gallery-detail/c1c848cc-13c2-40e0-a357-012fc192b744/
#blender #3d #3dartist #blenderkit #cgtalk #vfxartist #artstation #artist #blender3d #blendernation #3dgraphics #vfx #vfxartist #game
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Lamborghini Auro Gt3 Pl by Pierre-Louis Baril
https://www.blenderkit.com/asset-gallery-detail/4160cdb8-66fe-4de9-a163-87566bd47731/
#blenderkit #blender3d #blender #3d #3dartist #3dtotal #cgtalk #vfxartist #artstation #artist #blender3d #blendernation #3dgraphics #vfx #vfxartist #game
Green Silence by Soheil Mahmoudi
https://www.blenderkit.com/asset-gallery-detail/2579ea33-cc81-4ad3-bf53-6ae54904ff9c/
#blender #3d #3dartist #blenderkit #cgtalk #vfxartist #artstation #artist #blender3d #blendernation #3dgraphics #vfx #vfxartist #game
#blender3d
This scene was created using Blender, Substance Painter, SpeedTree, and Gaea. To make it easier to work in the scene, I lowered the number of objects in the viewport. When you hit render, all the details will load. * **Important note: Make sure to unpack the resources for better performance.** I created the terrain in Blender, shaping the land to create a flowing stream and varied vegetation. I added a few sets of textures to the landscape to blend different surfaces naturally. I used SpeedTree to create different trees and bushes, then adjusted the placement to create a varied forest. The rocks and logs near the stream were modeled and textured directly in Blender. For the background, I modeled the ruin structure and placed it in the distance. The mountains were created using Gaea, and I shaped them to give the scene a sense of scale. I set up the lighting for a sunny day and used volumetric clouds to fill the sky. The water also reflects the surrounding environment, adding depth to the scene. After rendering in Cycles, I applied some post-processing and color correction in Blender. I hope you enjoy it!
Works by Irena Aidlin Moonin,ZeroVert miky,seyed mojtaba hashemi.
#b3d #BlenderKit #Blender3D #3Dmodeling #3Drendering #GameDev #ArchViz #3Danimation #DigitalArt #CGI #OpenSource #ArtWithOpenSource #3DAssets #GameAssets