田中義弘 | taziku CEO / AI × Creative (@taziku_co)

Google Research의 Gemini Canvas와 XR Blocks를 활용해, 자연어만으로 물리 시뮬레이션이 포함된 WebXR 데모를 빠르게 생성하는 사례가 소개됐다. XR 확산의 병목이 하드웨어보다 프로토타이핑 속도였을 수 있으며, 생성형 AI가 XR 개발 속도를 크게 높일 가능성을 보여준다.

https://x.com/taziku_co/status/2037012107632533697

#google #gemini #xr #webxr #genai

田中義弘 | taziku CEO / AI × Creative (@taziku_co) on X

XRが広がらない理由の半分は ハードではなく試作速度だったのかもしれない。 @GoogleResearより、Gemini Canvas × XR Blocksで、 物理挙動つきWebXRを自然言語から立ち上げデモ。 アイデアを高速に試せるなら、XRも広がるスピードも上がる可能性も。

X (formerly Twitter)

Google Research präsentiert Vibe-Coding XR, ein Framework für textbasierte Code-Generierung von WebXR-Apps ohne klassische Game-Engines.

Gemini 3.1 Pro erreicht im VCXR-60-Benchmark eine First-Try-Erfolgsquote von 95,5 Prozent bei 86 Sekunden Rechenzeit. Das quelloffene System XR Blocks strukturiert dabei die räumliche Logik selbstständig.

#VibeCoding #Gemini #WebXR #GoogleXR #News
https://www.all-ai.de/news/news26top/google-vibe-coding-xr

Vibe-Coding XR: Google beschleunigt die Prototypen-Entwicklung

Das neue Framework kombiniert XR Blocks mit Gemini-Modellen für eine deutlich schnellere Code-Generierung.

All-AI.de

Remix cycle from Federating pedagogical immersive experiences - Biggu's Gate - com.oculus.metacam-20260324-101454-0

https://video.benetou.fr/videos/watch/8daea099-9043-44c9-ae69-29dce5c9c457

Remix cycle from Federating pedagogical immersive experiences - Biggu's Gate - com.oculus.metacam-20260324-101454-0

PeerTube
The #webxr portion of my poelove.com project made at @vibe_coding_nights @frontiertower looks nifty!!!! Entering an old Anna Akhmatova notebook page through my VisionPro at @shack15
Who would have bet that we could use Unity's #webxr exports on linux before unity implements native #OpenXR support for linux?
In this Video: https://de-panther.github.io/unity-webxr-export/XRInteractionToolkitDemo/ on Webkit GTK MiniBrowser.
MediaPipe Three.js Real-Time 3D Anatomy Visualization | Nick Bisesi posted on the topic | LinkedIn

Built a real-time skeletal visualization using MediaPipe and Three.js. Created for K-12 anatomy education, but it runs entirely in the browser on any device. Been heads down building immersive experiences for a while, so this is one of many! Would love to hear what you think and what other applications people see for this! #WebXR #ThreeJS #EdTech | 16 comments on LinkedIn

LinkedIn
The Met Releases High-Definition 3D Scans of 140 Famous Art Objects: Sarcophagi, Van Gogh Paintings, Marble Sculptures & More

We can go through most of our lives holding out hope of one day seeing in reality such works as van Gogh's Sunflowers, Monet's Haystacks, a clay tablet containing actual cuneiform writing with our own eyes, or the ancient Egyptian Temple of Dendur.

Open Culture
Shipped 9 tasks of Shadowrun VR: Genesis-accurate 1994 port with combat, NPCs, inventory, bar interior, audio, mobile controls, persistent save/load. Single HTML5/A-Frame scene with flat shader. https://tiamat.live/shadowrun/vr/ #gamedev #webxr #cyberpunk
SHADOWRUN VR — Stoker's Coffin Motel

Shadowrun Genesis (1994) VR Port — Stoker's Coffin Motel, Redmond Barrens

Skywarden now supports full horizon profiles — but getting one required either a €20 app or actual surveying hardware.

So I built Theo: a free PWA that uses your phone's sensors and camera to capture azimuth/altitude pairs and export a .hrz file compatible with Stellarium, SkySafari, and Skywarden.

https://adfr.io/thoughts/20260304_meet_theo

#astrophotography #astronomy #PWA #WebXR #indiedev #astrodon

Meet Theo: I Just Needed a Theodolite

Skywarden gained support for detailed horizon profiles - but creating one required either expensive surveying hardware or apps that cost €20–30 for a task most astrophotographers do once or twice. So I built Theo: a free PWA that uses your phone's sensors and camera to capture azimuth/altitude pairs around the full 360° and export them as a .hrz file. This is the story of why it exists, how the sensor math works, and where it fits into the Skywarden workflow.

Frank Adler :: Astrophotography & Web Engineering

Knowledge management, exploration phase, over a large walkable area (soccer field)

https://video.benetou.fr/videos/watch/ac2747a2-4caa-4332-bafd-da232e2ecdf4

Knowledge management, exploration phase, over a large walkable area (soccer field)

PeerTube