Shift Up’s CEO Says They Need AI Because Of The Chinese Boogeyman

In my previous posts about the use of generative AI tools in the video game industry, I have tried to drive home the point that a nuanced conversation is needed here. Predictably, there were many c…

Techdirt

Welp, it's clear, trying to remake or remaster an very old game it's between impossible and hard AF.

https://www.youtube.com/watch?v=710Gthu07WA

Imagine trying to negotiate with three different publishers and the platform owner.

#Videogames #Gaming #Games #Retro #Remake #Remaster #MaximilianDood #YouTube #Video #GameDevelopment #GamePublishing #VideogameDevelopment #GameDev

I have three densely packed, informative video recommendations that I personally liked for videogame developers to watch, one per post in this thread, covering 3D videogame mechanics or glitches/exploits:

3/3 🧵

https://youtu.be/YsXCVsDFiXA

#Videogames #VideogameDev #VideogameDevelopment #GameDev

SM64’s Invisible Walls Explained Once and for All

YouTube

I have three densely packed, informative video recommendations that I personally liked for videogame developers to watch, one per post in this thread, covering 3D videogame mechanics or glitches/exploits:

2/3 🧵

https://youtu.be/2IUXLDz23IU

#Videogames #VideogameDev #VideogameDevelopment #GameDev

The Invisible Walls of Dark Souls 1

YouTube

I have three densely packed, informative video recommendations that I personally liked for videogame developers to watch, one per post in this thread, covering 3D videogame mechanics or glitches/exploits:

1/3 🧵

https://youtu.be/LNidsMesxSE

#Videogames #VideogameDev #VideogameDevelopment #GameDev

Animation Bootcamp: An Indie Approach to Procedural Animation

YouTube
#Skövde has become a #hub for #videogamedevelopment, producing hits like Goat Simulator and Valheim. The city’s success is attributed to its #university’s pioneering #videogame #developmentprogramme, the supportive Science Park, and a tight-knit community of developers. #Sweden lacks a dedicated strategy and support system for the gaming industry. https://www.theguardian.com/games/2025/dec/12/skovde-sweden-video-games-goat-simulator-valheim-v-rising?eicker.news #tech #media #news
‘If we build it, they will come’: Skövde, the tiny town powering up Sweden’s video game boom

It started with a goat. Now – via a degree for developers and an incubator for startups – the tiny city is churning out world-famous video game hits. What is the secret of its success?

The Guardian

Day 4 of #DecemberAdventure

Dear diary, today I learned about the horrors of video game programming in the 1980ies. I tried to come up with a way to proceduraly generate the doors between the rooms in my dungeon, but had to fidget with the constraints of TinyBASIC.

Some more notes on that: https://codeberg.org/thgie/sunflower-coincrawler#2025-12-04

It was painful, and I actually gave up on trying to solve this at one point. Took a break and floated around in the lab for a bit, came back to it, and somehow it worked out. Haven't had such a gnarly thing to solve in a while and it felt quite good, once done.

Walking through the dungeon is also way more interesting now. I already encountered a bunch of different map configurations and can see how this will be fun to work with.

#Sunflower #BASIC #VideoGameDevelopment

sunflower-coincrawler

sunflower-coincrawler

Codeberg.org
Playtest Coin Crawler Nov 28

PeerTube

Playtest Coin Crawler Prototype

https://makertube.net/w/q76PhjpyWjm4K8AkP2JD59

Playtest Coin Crawler Prototype

PeerTube

I'm doing a research residency at the Technoculture, Art and Games (TAG) Research Centre in Montéal, which is led by the fantastic Rilla Khaled and Mia Consalvo. During that time I'm part of the "Games as Research" working group and we do a lot of thinking and tinkering around how to document the knowledge inherent to design processes. Compared to analysing just the final outome. These doings feed into the "Materializing Design Methodology".

- https://tag-milieux.ca
- https://www.materializing.design

1/3 #TAG #Montréal #VideoGameDevelopment

Technoculture, Art and Games Research Centre | TAG

Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/creation in game studies and design, digital culture and interactive art. TAG is housed in the Milieux Institute for Arts, Culture, and Technology at Concordia University in Montréal, Canada.

Technoculture, Art and Games | TAG at Milieux Institute