From the vaults: An excerpt from some video feedback experiments recorded in 1986, using a consumer grade video camera and television, with the soundtrack provided by an arpeggiated KORG Polysix synthesizer fed through a digital delay #videoart #vintage #DIY #videofeedback #synth

Working on an attract mode for Hypnogenesis today. I wrote a little AI that does a reasonable job of playing the game. Enough that I can drop it into any room let it do its thing.

Bonus is that the title plays with a lot of the game feedback in a fun way.

[flashing colors]

#gamedev #videofeedback

Working on some hybrid HD/SD video techniques. This required using many cables but the result is that if I have something with a transparent background I can add in some nice analog glitches and effects. #videosynthesis #glitchart #feedback #videofeedback

Create a video feedback loop 🌀 using a TV 📺, video mixer 🎛️, camera 📹 and RCA cables 🔌!

The mixer is a Panasonic WJ-MX12 that I bought for 75 euros. The camera is my old Sony DCR-HC17E, a Mini-DV camcorder (actually this was my first camera!) 🎥

The video mixer allows me to change the colors and add effects such as strobe, mosaic and paint. 🎨✨

Want to learn more about creating video art? Follow me or join a course in Amsterdam! 🙌

#videoart #analogvideo #videofeedback #glitchart #videomixer

Hypnogenesis is at Video Sync in Portland right now!

Come say hi to @allen who is showing it off and try your hand at our arcade game / interactive video feedback system!

#indiegames #videofeedback

Hypnogenesis isn't ~just~ interactive video art. It's also a nasty arcade game, so of course @allen and I added a high score screen.

I originally titled the screen "Invaders" but Allen correctly pointed out that people would think that was the name of the game. We'll find otherwise to drip feed the narrative.

#indiegames #gamedev #generativeart #videofeedback

A vision of video feedback hell appearing at the end of Hypnogenesis.

@allen deigned all of the video art and levels (which are synonyms in this game!) and I worked on the engine.

We had an amazing week working on the project, which uses Video Waaaves to emulate feedback.

#gamedev #generativeart #videofeedback

More work on Hypnogenesis, the video feedback arcade game I'm working on with @allen!

We've been doing remote work sessions leading up to me taking a trip to California in a few weeks to jam IRL.

#ScreenshotSaturday #indiedev #videofeedback #generativeart

Brought the video feedback arcade game I'm working on with @allen to the playtest night at Wonderville yesterday!

The game is written in C++ using openFrameworks and Video Waaaves by andrei jay.

#generativeart #videofeedback #indiedev