Working on an attract mode for Hypnogenesis today. I wrote a little AI that does a reasonable job of playing the game. Enough that I can drop it into any room let it do its thing.
Bonus is that the title plays with a lot of the game feedback in a fun way.
[flashing colors]
Create a video feedback loop 🌀 using a TV 📺, video mixer 🎛️, camera 📹 and RCA cables 🔌!
The mixer is a Panasonic WJ-MX12 that I bought for 75 euros. The camera is my old Sony DCR-HC17E, a Mini-DV camcorder (actually this was my first camera!) 🎥
The video mixer allows me to change the colors and add effects such as strobe, mosaic and paint. 🎨✨
Want to learn more about creating video art? Follow me or join a course in Amsterdam! 🙌
#videoart #analogvideo #videofeedback #glitchart #videomixer
Hypnogenesis is at Video Sync in Portland right now!
Come say hi to @allen who is showing it off and try your hand at our arcade game / interactive video feedback system!
Hypnogenesis isn't ~just~ interactive video art. It's also a nasty arcade game, so of course @allen and I added a high score screen.
I originally titled the screen "Invaders" but Allen correctly pointed out that people would think that was the name of the game. We'll find otherwise to drip feed the narrative.
A vision of video feedback hell appearing at the end of Hypnogenesis.
@allen deigned all of the video art and levels (which are synonyms in this game!) and I worked on the engine.
We had an amazing week working on the project, which uses Video Waaaves to emulate feedback.
More work on Hypnogenesis, the video feedback arcade game I'm working on with @allen!
We've been doing remote work sessions leading up to me taking a trip to California in a few weeks to jam IRL.
Brought the video feedback arcade game I'm working on with @allen to the playtest night at Wonderville yesterday!
The game is written in C++ using openFrameworks and Video Waaaves by andrei jay.