I’ve been having a lot of fun over the last couple weeks doing playtests of Maze of Minos by @IonQuestGames ( #unpub ) with friends and family. There’s talk of a Kickstarter at some point this year, and I very much look forward to hearing what others have to say about it! #BGG
Play Spotlight: Our Game Jam, sponsored by Paverson Games, is still open for booking. Want to design games with experts on hand to help guide you? Get organised and book your seat: https://tabletopscotland.co.uk/product/game-jam-friday-to-sunday/
#TTS2025 #BoardGames #RPG #TTRPG #UnPub #GameDesign
Play Spotlight: Our Playtest Zone, sponsored by Ancient Robot, is still open for submissions, we will getting the schedule sorted for those already applied soon.
Find out more on our website here: https://tabletopscotland.co.uk/contact/playtest/
#TTS2025 #BoardGames #RPG #TTRPG #UnPub #GameDesign
Event Spotlight: Interested in Game Design? Enjoy making games?
If so, you should consider taking part in our Game Jam.
It's happening throughout the convention. Find out more here: https://tabletopscotland.co.uk/product/game-jam-friday-to-sunday/
#TTS2025 #RPG #TTRPG #BoardGames #GameDesign #UnPub #GameJam
Most entertaining game playtested at UnPub over the weekend (not including ours): Period Party. Très drôle ! #unpub #games #cardgames
At unpub for my birthday weekend. If you are here please stop by the bodhana booth and wish me a happy birthday! #boardgames #convention #Maryland #unpub
Play Spotlight: Our Playtest Zone is now open for bookings!
If you've ever wanted to try out a game under development then you can play & feedback at the convention.
Find out more on our website: https://tabletopscotland.co.uk/play/playtest-zone-2024/
#TTS2024 #BoardGames #GameDev #Playtest #PlaytestZone #Unpub
Playtest Zone – Tabletop Scotland

The Unpublished Games Network scoops up the Tabletop Mentorship Program
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#tabletopgames #unpub

https://www.geeknative.com/163817/tabletop-mentorship-program-joins-unpub/

Tabletop Mentorship Program joins Unpub

Unpub is striving to bring more to game designers than just playtesting. Our long term approach is to have playtesting, pitching, mentorship, and education, all under the Unpub umbrella.

Geek Native

A #boardgamedesign update:

Today I played the Phone A Friend card and spoke with my subject matter expert on what the goals of various punk bands were and he had an interesting take on "it was predominantly of breaking down barriers to the corporate (and removed) stranglehold on access and experience" which, given the plethora of books I've read for research, generally fits. Now I think I have a better idea of what sort of attributes I need to have actions and events reward.

In other news, my RFP game (likely the one that gets finished this year) is still grappling with "how do you make offers and communicate what you're after when you only have half of the information?" There, it's similar to Hanabi in that you see what other people value (or in this instance, what you ultimately perceive them to value as an independent external view) whereas each player sees the flip side of their card which is what they see as the value in their situation and it's different. I spoke with some #UnPub people at Origins this year and most looked at it and said "I don't know how you solve that" which is fair, but it doesn't further my work there... I suspect this is going to be Bohnanza-esq in its solution (ala "you can't rearrange your hand) to make it work.

I got back from #Unpub today, and it was a blast. It's my new favorite convention, which is saying a lot since I LOVED PAX Unplugged.

I tested *everything*. I'm looking forward to iterating on all my designs.