Finally playing with the new inverse kinematics support in #Godot 4.6.

Unfortunately, it seems that pole targets are only supported for two-bone IK! So that won't work for elbow joints in #SnekStudio (my open-source #VTuber software) because VTuber model arms tend to be more complicated than simple two-bone chains due to twist bones and such.

So I went ahead and implemented something a little closer to #Blender 's pole target support, which works as its own SkeletonModifier3D-derived object, allowing it to work with other types of IK chains.

Hopefully this will let me replace SnekStudio's existing IK code, which still feels very prototype-y, even after one or two significant overhauls.

I've been waiting for the new IK stuff for a while, but it looks like there are still one or two functionality gaps to fill in before I can use it to entirely replace the DIY IK system in SnekStudio.

I have added an anaglyph stereo 3D module to #SnekStudio, my open-source #VTuber software.

Now stay still while @JunkRaven gives you headpats. This will only hurt a little.

#VTuberEN #Godot

Testing my new Usagi Bunny model with #Snekstudio. It was manually ported from a VRChat Unity package to VRM.
Cool, got lip sync working on #SnekStudio! Just had to install the nightly flatpak and Add a new LipSync module before AnimationApplier in the mod list.

I've updated my blog post about VTubing on Linux to mention SnekStudio as the primary software and VSeeFace as an option, because:

  • SnekStudio runs natively on Linux, contrary to every other software
  • It just works better and uses less resources

It also now has a honorary mention to other guides for VTubing on Linux, because I found out about them only yesterday!

https://rabbitictranslator.com/vtubing/

#KDE #Fedora #Linux #SnekStudio #Stream #Streaming #Furry #FurryStreamer #FurryVTuber #VTuber #Twitch #Documentation

My fingers are tingling. I want to write something for #SnekStudio today. Setting it up to receive IPC commands from the console.

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

My Little Perfectionist. Transgender anime slimegirl (she/her) in training, doing streaming as a hobby. Wanna-be FOSS game developer and incredibly picky about games. Wants to make everyone happy and protect them! ๐Ÿ’š

Twitch

Doing a various #SnekStudio things, maybe work on a new virtual-food-related mod?

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

My Little Perfectionist. Transgender anime slimegirl (she/her) in training, doing streaming as a hobby. Wanna-be FOSS game developer and incredibly picky about games. Wants to make everyone happy and protect them! ๐Ÿ’š

Twitch
Getting flatpak builds working for snudio(snekstudio) even if i'm eepy! join me at twitch.tv/lunarequest

#Vtuber #VtuberEN #FurryVtuber #snekstudio #Stream
LunaRequest - Twitch

room recovered; lets contribute to gentoo! then work on my blog | !pronouns

Twitch

My #SnekStudio mod copyMultiplayer has been stable and usable for a little while now, so at a viewerโ€™s request I released it for those who run SnekStudio from one of its binary releases.

Itโ€™s more of a proof-of-concept until SnekStudio sees its own official multiplayer mod, but itโ€™s working, so you can use it now!

  • Pre-share your models.
  • Connect and sync your avatars with other users.
  • Simply drag them to move them next to you.
  • Wave to each other!

Source code: https://git.mcft.net/copygirl/copyMultiplayer
Download: https://git.mcft.net/copygirl/copyMultiplayer/releases
Hit me up with any questions or problems.

That was an astounding success. Fun stream. Chat was really supported. We went for 7 hours where we tweaked the #SnekStudio mod manager mock-up. We now have:

  • Reusable active mod button scene, with configurable icon, name, and status.
  • Drag and drop to reorder active mods
  • Preview line to see where you're gonna move a mod to when dropped
  • Automatic scrolling when touching the top or bottom of the mod list

#StreamSummary