Another new #SnekStudio mod called copyEffect (I’m great at naming!) adding Minecraft-like status effects that can run custom expressions from copyTrigger. (Which by the way was refactored, so other mods can now make use of its functionality!)

https://git.gay/copygirl/copyEffect

#Godot #VTuber

Gonna stream myself working on my #SnekStudio mods a bit. Refactoring copyTrigger to be usable by other mods like my upcoming copyEffect.

As usual, for lack of a better name, heh.. I need to go back to making projects like "BetterStorage" and "Wearable Backpacks", that was the peak of my project naming carrier! (Who am I kidding?)

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

Working on SnekStudio mod(s) πŸ’š

Twitch

My emoji based toggles have now been turned into Minecraft-style effects that only last for a certain time.

Right now this is a fairly hardcoded #SnekStudio mod, but I have some ideas on how to improve and generalize things for others to maybe make use of this.

(And no, I still haven't decided on how I'll let chat trigger "slime time"..)

#VTuber #PixelArt

Either I'm (still) in a bit of a state of mania, or I'm just hyperfocusing on #SnekStudio shenanigans right now. But sure, why now? Let's make an improved camera mod! (I also want to look into loading animations. I have my reasons.)

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

Working on SnekStudio mod(s) πŸ’š

Twitch

My new #SnekStudio mod copyTrigger can be used to set up a variety of triggers (redeems, chat and WebSocket Messages), filter text contents and even use regular expressions.

Then, you can use Godot’s Expressions to do all sort of things: Trigger other redeems, call functions directly on other mods, use variables and regex groups that were captured. I’ve already used these to set up new and old functionality without relying on hardcoding everything.

Repository: https://git.gay/copygirl/copyTrigger
Also includes a .zip release for people who don’t run from source.
Just in time for SnekStudio’s v0.1.6 release. πŸŽ‰

#Godot #VTuber

So close.. I can smell it! Wait no, that's the lunch we just had – It was good. I'm going to be streaming some modding work for additional #SnekStudio functionality I need for my new v3 model, which we'll get a good sneak peek at as a result.

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

Working on SnekStudio mod(s) πŸ’š

Twitch

Finally playing with the new inverse kinematics support in #Godot 4.6.

Unfortunately, it seems that pole targets are only supported for two-bone IK! So that won't work for elbow joints in #SnekStudio (my open-source #VTuber software) because VTuber model arms tend to be more complicated than simple two-bone chains due to twist bones and such.

So I went ahead and implemented something a little closer to #Blender 's pole target support, which works as its own SkeletonModifier3D-derived object, allowing it to work with other types of IK chains.

Hopefully this will let me replace SnekStudio's existing IK code, which still feels very prototype-y, even after one or two significant overhauls.

I've been waiting for the new IK stuff for a while, but it looks like there are still one or two functionality gaps to fill in before I can use it to entirely replace the DIY IK system in SnekStudio.

I have added an anaglyph stereo 3D module to #SnekStudio, my open-source #VTuber software.

Now stay still while @JunkRaven gives you headpats. This will only hurt a little.

#VTuberEN #Godot

Testing my new Usagi Bunny model with #Snekstudio. It was manually ported from a VRChat Unity package to VRM.
Cool, got lip sync working on #SnekStudio! Just had to install the nightly flatpak and Add a new LipSync module before AnimationApplier in the mod list.