Another new #SnekStudio mod called copyEffect (Iโ€™m great at naming!) adding Minecraft-like status effects that can run custom expressions from copyTrigger. (Which by the way was refactored, so other mods can now make use of its functionality!)

https://git.gay/copygirl/copyEffect

#Godot #VTuber

Gonna stream myself working on my #SnekStudio mods a bit. Refactoring copyTrigger to be usable by other mods like my upcoming copyEffect.

As usual, for lack of a better name, heh.. I need to go back to making projects like "BetterStorage" and "Wearable Backpacks", that was the peak of my project naming carrier! (Who am I kidding?)

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

Working on SnekStudio mod(s) ๐Ÿ’š

Twitch

My emoji based toggles have now been turned into Minecraft-style effects that only last for a certain time.

Right now this is a fairly hardcoded #SnekStudio mod, but I have some ideas on how to improve and generalize things for others to maybe make use of this.

(And no, I still haven't decided on how I'll let chat trigger "slime time"..)

#VTuber #PixelArt

Either I'm (still) in a bit of a state of mania, or I'm just hyperfocusing on #SnekStudio shenanigans right now. But sure, why now? Let's make an improved camera mod! (I also want to look into loading animations. I have my reasons.)

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

Working on SnekStudio mod(s) ๐Ÿ’š

Twitch

My new #SnekStudio mod copyTrigger can be used to set up a variety of triggers (redeems, chat and WebSocket Messages), filter text contents and even use regular expressions.

Then, you can use Godotโ€™s Expressions to do all sort of things: Trigger other redeems, call functions directly on other mods, use variables and regex groups that were captured. Iโ€™ve already used these to set up new and old functionality without relying on hardcoding everything.

Repository: https://git.gay/copygirl/copyTrigger
Also includes a .zip release for people who donโ€™t run from source.
Just in time for SnekStudioโ€™s v0.1.6 release. ๐ŸŽ‰

#Godot #VTuber

So close.. I can smell it! Wait no, that's the lunch we just had โ€“ It was good. I'm going to be streaming some modding work for additional #SnekStudio functionality I need for my new v3 model, which we'll get a good sneak peek at as a result.

https://twitch.tv/copygirl

#Streaming #VTuber #VTuberEN

copygirl - Twitch

Working on SnekStudio mod(s) ๐Ÿ’š

Twitch

Finally playing with the new inverse kinematics support in #Godot 4.6.

Unfortunately, it seems that pole targets are only supported for two-bone IK! So that won't work for elbow joints in #SnekStudio (my open-source #VTuber software) because VTuber model arms tend to be more complicated than simple two-bone chains due to twist bones and such.

So I went ahead and implemented something a little closer to #Blender 's pole target support, which works as its own SkeletonModifier3D-derived object, allowing it to work with other types of IK chains.

Hopefully this will let me replace SnekStudio's existing IK code, which still feels very prototype-y, even after one or two significant overhauls.

I've been waiting for the new IK stuff for a while, but it looks like there are still one or two functionality gaps to fill in before I can use it to entirely replace the DIY IK system in SnekStudio.

I have added an anaglyph stereo 3D module to #SnekStudio, my open-source #VTuber software.

Now stay still while @JunkRaven gives you headpats. This will only hurt a little.

#VTuberEN #Godot

Testing my new Usagi Bunny model with #Snekstudio. It was manually ported from a VRChat Unity package to VRM.
Cool, got lip sync working on #SnekStudio! Just had to install the nightly flatpak and Add a new LipSync module before AnimationApplier in the mod list.