The Rainbow Shell Problem. Chrono Trigger Playthrough (24/X)

YouTube
My Super Game Boy arrived today, so it seemed like the perfect time to unwrap Inspector Waffles by @golosogames and start cracking some cases! It’s brilliant! 😻🧇 #retrogame #indiegame #gameboy #snes

Collector’s Log: Reorganization

Getting an SNES back in May was the last piece of my new retro collecting roadmap. It also created a bit of an organizational snag. My Retro Room has five shelving units. Two of them house my original PlayStation library (which is over 1,100 discs!). One is for my original Xbox non-sports games. The other two were designated for NES, SNES, and Genesis. There's one more shelving unit that, at some point, I hope to have assembled and put up. That will ideally be for N64 games, with some room […]

https://peteskerritt.com/2026/06/10/collectors-log-reorganization/

today's #pixelfont recreation: the colour version of the font from probe/acclaim's "stargate" (1995) on the sega #megadrive / #genesis https://www.splintered.co.uk/experiments/1734 #pixelart #retrogaming (which has slightly more complex shading than the #snes version)
stargate (genesis) (colour) font

recreation of the pixel font from probe/acclaim's stargate (1995) on the sega mega drive/genesis. this recreation is available in TrueType+COLR and WOFF2. only the characters present in the game's …

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux

Chiacchierata sulla fisicità dei videogiochi di una volta e di come insegnarli a un bimbo (il mio 😅):

https://open.substack.com/pub/cronachedallasoffitta/p/toccare-con-mano-i-videogiochi

#retrogaming #snes #nintendo #videogames #educazionedigitale

Happy Jurassic Park Day! I'll be playing some Jurassic Park: The Chaos Continues. This is NOT a first time playing - two hundredth maybe. Not aiming to beat it, just have fun. I will be using the Infinite Continues cheat.

https://kick.com/with-The-Butler/
https://twitch.tv/with_The_Butler/
Community Discord -> https://discord.gg/fg3QVRCtYc

#Streaming #Twitch #Kick #Gaming #RetroGaming #JurassicParkDay #JurassicParkTheChaosContinues #SNES #SuperNintendo #JurassicPark

with_The_Butler Stream - Watch Live on Kick

Variety streamer accompanied by a real pet duck. Seriously. Sun–Wed, starts anytime between 00:30–04:30 UTC (typically ~02:30). 🦆🦆🦆 I'm V, the duck is Tatania (aka, "The Butler"). Currently in a Zeldathon & Tomb Raiderathon. Drop by and feed the duck!

Kick
today's #pixelfont recreation: the *colour* version of the font from probe/tantalus/acclaim's "stargate" (1995) on the #snes https://www.splintered.co.uk/experiments/1733 #pixelart #retrogaming
stargate (SNES) (colour) font

recreation of the pixel font from probe/tantalus/acclaim's stargate (1995) on the SNES. this recreation is available in TrueType+COLR and WOFF2. for a monochrome version, see this recreation. only …

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux

New post: Switch and Switch 2 Retro Games Reportedly Getting "Challenges" Feature

A #datamine suggests #NES, #SNES, and #GameBoy titles on #Nintendo #SwitchOnline could soon come with built-in challenges — and it might be exactly the nudge the service needs.

https://www.nineinchsandwich.com/2026/06/08/switch-and-switch-2-retro-games-reportedly-getting-challenges-feature/

tonight's #pixelfont recreation: probe/tantalus/acclaim's "stargate" (1995) on the #snes https://www.splintered.co.uk/experiments/1732 #pixelart #retrogaming
stargate (SNES) font

recreation of the pixel font from probe/tantalus/acclaim's stargate (1995) on the SNES. only the characters present in the game's tile set have been included.

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux

I've been working on a file manager and backup tool for Turbo File Twin and Turbo File Adapter, using the same visual style as my previous WildStorage tool for DS. Includes a library for making it friendly to work with Turbo File in SNES homebrew games.

I need to finish adding the file operations (copy, move, delete; skipping hex edit for now) and test it thoroughly (the TFII filesystem code is untested and almost certainly needs work) and then I think it'll be a good basic version of the tool.

Source code: https://code.novasquirrel.com/Maffi/TurboFileManager

#snes #snesdev #homebrew