today's #pixelfont recreation: the *colour* version of the large font from IGS' "polygame master" arcade board bios https://www.splintered.co.uk/experiments/1731 #pixelart #retrogaming
polygame master (BIOS) (large) (colour) font

recreation of the large pixel font found in the BIOS for IGS' polygame master (PGM) (1997 - 2005) arcade system board - used for boot warnings and settings screens. this recreation is available in T…

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux
today's #pixelfont recreation: the *colour* version of the wide font from IGS' polygame master BIOS https://www.splintered.co.uk/experiments/1730 #pixelart #retrogaming
polygame master (BIOS) (wide) (colour) font

recreation of the wide pixel font found in the BIOS for IGS' polygame master (PGM) (1997 - 2005) arcade system board - used for boot warnings and settings screens. this recreation is available in Tr…

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux

I converted the very nice FT-88 bitmap fonts from TrueType to actual bitmap fonts in BDF format, so they can be useful on older, more limited platforms.

https://gitlab.com/Screwtapello/ft-88-bdf

Original source: https://u270d.eesab.fr/projets/ft-88/

#pixelfont #bitmapfont #typography

Screwtape / FT-88-BDF · GitLab

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today's #pixelfont recreation: IGS' "martial masters" (1999) https://www.splintered.co.uk/experiments/1729 #pixelart #retrogaming
martial masters font

recreation of the small pixel font from IGS' martial masters (1999). only the characters present in the game's tile set have been included.

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux

I've published my Decker Font Importer deck, which imports fonts in various retro pixel-font formats for use in your Decker decks.

It's not perfect, but it works for me for most things, and I'd like to get some real-world feedback so I know what to focus on.

https://screwtapello.itch.io/decker-font-importer/devlog/1537716/announcing-decker-font-importer

#decker #pixelfont

shadow force (colour) font

recreation of the pixel font from technōs' shadow force (1993). this recreation is available in TrueType+COLR and WOFF2. for a monochrome version, see this recreation. only the characters present …

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux
today's two-for-one #pixelfont recreation: technōs' "shadow force" (1993) https://www.splintered.co.uk/experiments/1727 #pixelart #retrogaming
shadow force font

recreation of the pixel font from technōs' shadow force (1993). only the characters present in the game's tile set have been included.

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux

I can now import FontStruct pixel fonts more reliably. I found a really nice one called "Metro Sans" that was CC licensed so I could clone it and get the Glyphs file. Unfortunately, if you look at the test panel on the right, you'll see that "J" is touching up against "K".

I don't know why that is. The TTF export from FontStruct works fine, but in the Glyphs export the J glyph is marked as being 5px wide, despite being visibly 8px wide, and the "character width" guide in the online editor being drawn at 8px. If I add a pixel to the right and re-export, the width is recalculated correctly. If I delete the pixel and re-export, it goes back to being wrong. I guess it's a bug at their end?

Nothing Decker users can't fix with Decker's official font-editing deck, but still a pain.

#decker #pixelfont

and to go with it, the *colour* version of the large font https://www.splintered.co.uk/experiments/1726 #pixelfont #pixelart #retrogaming
zero team (large) (colour) font

recreation of the large pixel font from seibu kaihatsu's zero team (1993). this font is used for the select player text, the timer, and the highscore screen. note the 10 glyph, mapped to NUMBER 10 F…

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux
tonight's two-for-one #pixelfont recreation: the large font from seibu kaihatsu's "zero team" (1993) https://www.splintered.co.uk/experiments/1725 #pixelart #retrogaming
zero team (large) font

recreation of the large pixel font from seibu kaihatsu's zero team (1993). this font is used for the select player text, the timer, and the highscore screen. note the 10 glyph, mapped to NUMBER 10 F…

splintered - random sparks of creative insight / the portfolio and experimental playground of patrick h. lauke aka redux