@lastofavari That was a fun play-through and review, nice one ๐Ÿ‘
Thx for giving my #SCUMM8 engine a shout-out also! ๐Ÿ˜Š
(P.S. - I totally missed talking to the ๐Ÿฟ๏ธ when I played it, so that was cool)

Everyone, stop what ur doing and check out this wonderful #Pico8 game that redplanetcat.itch.io created for the #StopKillingGames jam ๐Ÿ’พ
They created it using my #SCUMM8 engine, it looks and sounds absolutely gorgeous, plus the dialog and puzzles are on point too! ๐Ÿคฉ
I won't lie, seeing this pop into my notifications completely unannounced absolutely made my day ๐Ÿ˜Š
(..and has inspired me to progress with the #Picotron successor ๐Ÿ˜…)

Play it on @itchio here:
๐Ÿ•น๏ธ https://redplanetcat.itch.io/dead-service

#PointAndClick

It's that time of year, where I guess everyone's entitled to one good scare, huh? ๐Ÿ˜‰

๐ŸŽƒ H A L L O W EฦŽ N ๐Ÿ”ช
A #Pico8 #PointAndClick Adventure
Loosely based on the classic movie ๐Ÿ˜ฑ

Play for free on @itchio
๐Ÿ•น๏ธ https://liquidream.itch.io/hallowe3n

(Don't spoil the ending! ๐Ÿคซ)
#IndieDev #SCUMM8 #Halloween

HALLOWE3N by Paul Nicholas (Liquidream)

A spooky adventure #3CJam entry (created using SCUMM-8, the point & click adventure game engine for #pico8)

itch.io
Congrats to @qristy's "Perfectly Normal Apartment" game getting a mention in this month's RetroGamer magazine! ๐Ÿค“
Play it on @itchio here:
๐Ÿ•น๏ธ https://nextlevelbanana.itch.io/perfectly-normal-apartment
#SCUMM8 #Pico8 #PointAndClick
Perfectly Normal Apartment by nextlevelbanana

a spoopy retro point and click

itch.io
First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. ๐Ÿ—บ๏ธ๐Ÿ—๏ธ
This time tho, #Picotron should enable me to add the built-in editor that I never had room to complete in the #Pico8 version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! ๐Ÿ˜…
(Oh, and I have that other adv game engine to finish also... ๐Ÿ˜‡)
#ScreenshotTuesday #GameDev

@darennkeller Hey, thanks. ๐Ÿ˜Š

Well, it's still very early days with Picotron (very alpha, only just been released), but I've have been waiting for it's release for a few years now, so very happy it's arrived (+more functionality will come in later versions).

The plan I've had for Picotron ever since it was rumoured/announced is to create a propoer successor to my #SCUMM8 point+click adventure game engine. It's gonna be a pretty big project, but hopefullly will be fun ๐Ÿ˜…

How about you? ๐Ÿ˜‰

@pandora_parrot Nice! ๐Ÿ‘Œ
Text adventures FTW ๐Ÿค“

(Hoping to start my port/evolution of my #SCUMM8 point+click game engine soon ๐Ÿ˜…)

@ConvosCurtis @danielalbu Ooh cool, hope to catch this.
Aric's treasure trove website of Lucasfilm Games design docs were invaluable to me when I was trying to make #SCUMM8 as close (in spirit) to the orig API as I could.
Hope we get to hear more about the SCUMM days on Sunday - either way, I'm sure it'll be fun ๐Ÿค“

My name is Paul Nicholas - I'm a Software Engineer by day (mostly C# #DotNet) and enjoy doing #GameDev by night ๐Ÿ‘จโ€๐Ÿ’ป

My main hobby of late has been creating #demake's with #Pico8 - inc. #LowMemSky & #SCUMM8

Most recently, I released #UnDUNE2 - The Demaking of a Dynasty:
๐Ÿ—๏ธ https://bit.ly/UnDUNE2

Currently, I'm working on:
๐Ÿ—บ๏ธ #SAGEngine - my Simple Adventure Game Engine

Support me here:
โ˜• https://ko-fi.com/Liquidream

For everything else:
๐Ÿ  https://www.Liquidream.co.uk

#Introduction

UnDUNE II by Paul Nicholas (Liquidream)

A demake of "Dune 2" - in PICO-8

itch.io

(From May 19, 2018)
๐Ÿš€ "CODE-8" ๐Ÿ‘ฝ
A #Pico8 #PointAndClick adventure!
My entry for #AdvJam2018 is here:
https://gamejolt.com/games/code-8/340837
๐Ÿ”Š Music by @Gruber_Music ๐ŸŽต

#ScreenshotSaturday #GameDev #IndieDev #PixelArt #SCUMM8

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