πŸš€ Wow, someone finally managed to fit the entire internet into a 4-minute read! πŸŽ‰ #Shadertoys in Rust GPU is the revolutionary tech no one asked for, and coding enthusiasts are thrilled to swap GLSL anxiety for Rust-induced paralysis. πŸ€–
https://rust-gpu.github.io/blog/2025/04/10/shadertoys/ #internetin4minutes #RustGPU #codingenthusiasts #techrevolution #HackerNews #ngated
Shadertoys ported to Rust GPU | Rust GPU

We ported a few popular Shadertoy shaders over to Rust

All of the shaders are written in #rustlang via #rustgpu and compiled to SPIRV πŸ¦€ πŸ‘€

Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! πŸ’‘

#vulkan #raytracing #rust #rustgpu

After several weekends spent debugging validation layer errors and my iterative pathtracing algorithm, I can finally enjoy a bit of home-made real-time interactive raytracing.

#Vulkan #RaytracingPipeline #Rust #rustgpu

πŸ¦† Big (GLTF) duck πŸ¦†

Shout out to the easy-gltf crate developer! (couldn't find his handle on mastodon or twitter). Loading a GLTF scene has never been easier!

#vulkan #gltf #rustgpu

✨More cells! Including editing cell patches.✨

Featuring butchered MSAA by the screen recorder as well as strange flickering. I looks smoother irl I swear.

#rustgpu doodle
#vulkan #rustlang

I actually test my Vulkan frame graph implementation with those doodles. In this case the vertex buffer for the Voronoi pattern is uploaded whenever it changes using the graph to synchronize upload and rendering/display of the new frame.

🦠 Look at them, doing their thing! ✨

#rustgpu doodle of the day.

#rustlang #graphics #vulkan