THE GOAT MAN


Description:
A towering, hairy humanoid with the head of a black-eyed goat. Its almond-shaped eyes are glossy and depthless, reflecting no light. The mouth hangs too wide, too slack, as if unhinged. Its fingers are long and rake-like, ending in splintered claws. It smells of damp earth, rot, and wet fur. It does not speak, but sometimes it laughs.

Resistance: Immune to fear. Takes half damage from non-magical fire.
Ferocity: 2 Size: Large
Movement: 12 Armor: 3 (matted hide and dense muscle) HP: 32

MONSTER ATTACKS

D6 Attacks:

  • Horn Gore: The Goat Man lowers its head and drives forward doing 1d12 Bludgeoning damage. If the victim suffers damage, they are knocked prone at the start of their turn..
  • Claw Rake: A sweeping strike at 2 opponents withing 2 meters with elongated rake-like fingers doing 1d10 Slashing damage to each target.
  • Severe Rend: The Goat Man focuses entirely on one target within arm’s reach with an overwhelming slashing attack that does 2d6 Slashing damage.
  • Chunk Bite: The gaping mouth clamps down and tears away flesh on one character for 1d8 slashing damage. If damage penetrates armor, the victim must a Fear Check due to shock and revulsion.
  • Black-Eyed Stare: The Goat Man locks eyes with one target within 10 meters must make a Fear Roll.
  • Disheartening Presence: All characters within 24 meters must make a Fear Roll as the creature emits an unearthly howl-scream that frightens all nearby wildlife and strikes terror into the hearts of all who hear it.
  • Combat Note: The Goat Man is meant to be a shadowy mystery above anything else. If reduced to half HP or if one combatant is dropped to 0 HP (or even appears to be deceased) the Goat Man will attempt to flee and/or hide from any and all pursuers. Sneaking 14.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
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    A Letter from a Gamer with Privilege, to Other Gamers with Privilege

    There are moments in time where you declare that you will hold a position no matter what. You will not fall back. You pick your hill to die on. These can be dramatic and important moments. But there are other times when it is just as important to look back and realize how you ended up standing on that hill, and why you need to defend it. When someone is comfortable, it is too easy for them to ignore the danger that others find themselves facing. A lot of us in the RPG hobby have been very comfortable for a