Looking for some #design input. #osr #ttrpg #ttrpgdesign

Jolasten eta enredando. Ilgora rol jokoaren ogibideetako bat 🎲

#ILGORA #ttrpgdesign #worldbuilding

Archival Log: DELTA-004. Within the derelict aisles of the retail confluence, the interplay between Tsukikago Servitors and Calamivox Ingratus presents a disconcerting synergy. The measured movement of servitors through compromised spaces often precedes or follows the manifestation of the C.Ingratus, suggesting a potential, yet undefined, relationship.
Their physical presence and sonic invasion imply a coordinated, albeit non-communicative, operation.

#IndieDev #IndieTTRPG #TTRPGdesign #gamedev

#ttrpg #ttrpgdesign

Future thoughts. Don’t give penalties on cascading death spirals. Give bonuses for full health, and remove the bonus during injuries. Mechanically the same, but players like adding numbers rather than making numbers smaller.

Je galère encore et toujours pour trouver LE design qui permette de différencier recto et verso des cartes de Sur les Terres des Hommes-bêtes sans hésitation.
J'ai fait quelques tests aujourd'hui. Dites-moi lequel vous préférez et pourquoi. Retours et idées bienvenus.
#design #designedbyAcritarche #THB #jdr #ttrpg #ttrpgDesign

Today's post starts the week with something a little different. I didn't want to talk about a creature per se, but more of what is going in with the environment my play testers are in.

You can read more about it: https://ko-fi.com/post/Sector-Log-Memoria-Mall-The-Garden-That-Remembe-L4L01VPNHK and https://www.patreon.com/posts/week-10-living-152655543?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

#TTRPG #indiedev #gamedesign #ttrpgdesign

Sector Log: Memoria Mall — The Garden That Remembers

Cheshire published a post on Ko-fi

Ko-fi

The 'Nesting Continuity Protocol' is my answer to the "one-hit-kill" problem. You might shatter the outer porcelain shell, but a smaller, swifter unit emerges from the wreckage. It changes the scale of the fight instantly.

Designer Challenge: How do your players react when the "corpse" of their enemy stands back up, half the size and twice as fast?

#GameMechanics #BossDesign #Tsukikago #ttrpgdesign

THE GOAT MAN


Description:
A towering, hairy humanoid with the head of a black-eyed goat. Its almond-shaped eyes are glossy and depthless, reflecting no light. The mouth hangs too wide, too slack, as if unhinged. Its fingers are long and rake-like, ending in splintered claws. It smells of damp earth, rot, and wet fur. It does not speak, but sometimes it laughs.

Resistance: Immune to fear. Takes half damage from non-magical fire.
Ferocity: 2 Size: Large
Movement: 12 Armor: 3 (matted hide and dense muscle) HP: 32

MONSTER ATTACKS

D6 Attacks:

  • Horn Gore: The Goat Man lowers its head and drives forward doing 1d12 Bludgeoning damage. If the victim suffers damage, they are knocked prone at the start of their turn..
  • Claw Rake: A sweeping strike at 2 opponents withing 2 meters with elongated rake-like fingers doing 1d10 Slashing damage to each target.
  • Severe Rend: The Goat Man focuses entirely on one target within arm’s reach with an overwhelming slashing attack that does 2d6 Slashing damage.
  • Chunk Bite: The gaping mouth clamps down and tears away flesh on one character for 1d8 slashing damage. If damage penetrates armor, the victim must a Fear Check due to shock and revulsion.
  • Black-Eyed Stare: The Goat Man locks eyes with one target within 10 meters must make a Fear Roll.
  • Disheartening Presence: All characters within 24 meters must make a Fear Roll as the creature emits an unearthly howl-scream that frightens all nearby wildlife and strikes terror into the hearts of all who hear it.
  • Combat Note: The Goat Man is meant to be a shadowy mystery above anything else. If reduced to half HP or if one combatant is dropped to 0 HP (or even appears to be deceased) the Goat Man will attempt to flee and/or hide from any and all pursuers. Sneaking 14.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License. #Dnd #Dragonbaneadventures #DragonbaneBestiary #DragonBaneBlog #DragonbaneBlogger #DragonbanePathofGlory #Dragonbanestandees #DrakarochDemoner #Fantasy #FreeLeaguePublishing #FriaLigan #MonsterMonday #Roleplaying #Roleplayingblog #Roleplayingblogger #Roleplayingcommunity #Roleplayinggame #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #Ttrpgamenight #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgnewplayers #Ttrpgplayer #Ttrpgwriter #DoD #Dragonbane #MarchMonster #MonsterMarch
    Despite being a creature of subzero biomes, the Glacial Stalker is ironically drawn to heat. It’s an "Adaptive Intelligence" predator that haunts abandoned research stations and bunkers. This creates a paradox for players: the very places that keep you alive are the places where it is most likely to find you. #SurvivalHorror #BestiaryLore #TTRPGDesign

    The Core Pulse ability serves as a defensive "get-off-me" tool. By applying immediate Freeze Stacks and a brief blindness effect, the Stalker forces teams to scatter, playing directly into its preference for isolated targets.

    Do you prefer enemies that force repositioning, or enemies that tank through the line?

    #CombatDesign #GameBalance #TTRPGDesign