Spotted a new ASCII dungeon-based game maker, apparently in the works for years now. "Rogue Customs": https://supersnivy.itch.io/rogue-customs

Appears to be a pretty powerful editor in which you can even script more complex actions.
#gamedev #roguelike #roguelikedev

#ZMAngband #traditionalroguelikes #roguelikedev
Latest release, III.17 Is up and ready for the grabbing!
With less bugs and more of the good stuff :) Monsters, demoniacal jewelry, one more Ego brand, more items for the Inventory...
Yeah! Go get your copy! Link in my bio :)

I darkened down the walls in my game a lot.

It was requested by a bunch of people, because you should keep the unimportant thing dark and the important things bright.

This should reduce the cognitive load needed to process the game, because the attention is directed to the importatn places right away.

I think it works quite well. The attention gets drawn to the rooms content now.

Later i also made the blue lines a lot more greyish and darker.

#gaming #gamedev #roguelikedev #games #indiedev

New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: https://old.reddit.com/r/roguelikedev/comments/1rsausb/feedback_friday_66_sigil_of_kings_world_forge/
#roguelikedev #mapgen #procgen

I got interviewed about my game "OfMiceAndMechs" and the video is done now:

https://www.youtube.com/watch?v=oXFFMmgmf5Q

Check it out! I feel the interviewer did a pretty good to make sure my first interview didn't end up being a desater.

I did also watched some other videos in the series and i basically recommend checking out the whole series!

#gamedev #roguelikedev #youtube #itch_io #gaming #interview

Interview with MarxMustermann – Developer of Of Mice And Mechs

YouTube

I got interviewed by a small youtube channel about OfMiceAndMechs yesterday!

The channel does a series called "Indie Neighbor" about dev that publish games on itch.io

The interview itself and contact was pleasant so i recommend reaching out and getting some practice in.

The recruiting post on reddit:
https://www.reddit.com/r/itchio/comments/1rgp69p/would_you_like_to_be_interviewed_for_my_youtube/

I have not seen the actual result yet, but the other interviews on the channel were pretty well done.

#gamedev #indie #indiedev #itchio #roguelikedev

I further tweaked my games UI:

Since enemies were hard to spot sometime, now characters have an indicator on them showing that they are characters.

The character indicators are the litte red triangles on the "st". For allies that triangles are blue.

The whole thing turned out to be much more work then expected, but it works now :-)

#gamedev #roguelikedev #uidesign #gaming

Current global leaderboard in AUSTRALIAN PUB SIMULATOR. Brazzler, whoever you are, congrats on your winning run! Available to play right now: timothyjgraham.itch.io/australian-p... #indiegames #roguelikedev #roguelikes #indiedev #australianpubsimulator #7drl

i pushed the new mausoleum satart as an update to itch. I was not 100% happy with it yet, but the old version was kind of very out of date, so here it is:

https://marxmustermann.itch.io/ofmiceandmechs/devlog/1452650/reworked-start-new-font

#roguelikedev #gaming #gamedev #itch_io

Reworked start + new font - OfMiceAndMechs by MarxMustermann

The game got a reworked start, a whole new starting area in fact. You now start of in a Mausoleum and have to fight your way through several exhibition rooms to leave it. The general idea is to offer...

itch.io

I tweaked how menues are shown based on feedback i got.

The problem was that the menues didn't really draw the users focus.

As requested i made the background fade out a bit, when a menu is open and made the menu border more greyish.

The idea is that the stuff the player should read should be the brightest. now the menu content is the brightest thing and the players focus drawn towards it.

#gamedev #roguelikedev #ui #uidesign