REAC 2024

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Too much life and work to be able to watch #REAC2024 live this year. Eagerly awaiting slides and videos though :D
It's not too late to catch #REAC2024 talks - https://enginearchitecture.org/2024.htm We are live and the best discourse is on our Discord - join in!
REAC: 2024 Conference.

REAC: Rendering Engine Architecture Conference.

See ya'll tomorrow. This was awesome. The discussions live on Discord are incredible! #REAC2024

As heard in the #REAC2024 discord today:

"tests are always greener on the other side"

WORD.

"What's happening?" #REAC2024 is happening! Right now. If you haven't joined, you still can, or suffer the FOMO.

Register here: https://enginearchitecture.org/2024.htm

REAC: 2024 Conference.

REAC: Rendering Engine Architecture Conference.

#REAC2024 - the program is live on the website for the two days: https://enginearchitecture.org/2024.htm
REAC: 2024 Conference.

REAC: Rendering Engine Architecture Conference.

Today’s #REAC2024 highlight - Kevin Todisco from Blizzard Entertainment will discuss the work done to deliver Ray Tracing in Diablo IV - take a look at it here: https://tinyurl.com/reac2024main

Register here: https://tinyurl.com/reac2024 - June 3 & 4 online. See you there!

REAC: 2024 Conference.

REAC: Rendering Engine Architecture Conference.

Another #REAC2024 highlight - Simon Eschbach from Sledgehammer Games at Activision will share lessons on Optimizing the UI’s CPU bound frame rate in @CallofDuty - for more, see here:
https://tinyurl.com/reac2024main
Register here: https://tinyurl.com/reac2024 - June 3 & 4 online. See you there!
REAC: 2024 Conference.

REAC: Rendering Engine Architecture Conference.

Today's #REAC2024 highlight is the presentation by Steve McAuley and Matt Pettineo (@mjp) from Sony Santa Monica: Maya as Editor: The game development approach of Santa Monica Studio
https://tinyurl.com/reac2024main
Register here: https://tinyurl.com/reac2024 - June 3 & 4 online. See you there!
REAC: 2024 Conference.

REAC: Rendering Engine Architecture Conference.