The Case Against Gameplay Loops
https://blog.joeyschutz.com/the-case-against-gameplay-loops/
#HackerNews #gameplayloops #gaming #critique #designthinking #gameinnovation #playerexperience
Fallout 3's Vast Underground: Design Lessons from Ambition
Fallout 3 game makers decided to make the underground Metro tunnels less big. They learned that making things too real can make games less fun to play.
#Fallout3, #GameDesign, #Bethesda, #VideoGames, #PlayerExperience
Game makers of Fallout 3 found that making the underground Metro tunnels very large and real made the game harder to enjoy. They decided to make them smaller to help players have more fun exploring the game world.
#Fallout3, #GameDesign, #Bethesda, #VideoGames, #PlayerExperience