I received the PicoSystem by Pimoroni today. It’s tiny, hardly bigger than a keychain. The instructions for setting up the SDK seem slightly outdated for this system as well, but I did get it running. I hope it’s possible to get the Rust SDK working.

#PicoSystem #pimoroni #GameDev #HandheldGaming

We want to give a spotlight to some of the handheld game consoles in our collection that serve as an inspiration for hardware design of Firefly Zero.

First, meet PicoSystem by Pimoroni. It is designed for you to write your own games rather than to serve you as a full-pledged game console. So, it comes with just one game on board.

Its hardware design is very good. It has an aluminum case with a nice weight to it. It looks very sturdy, doesn't have any sharp edges, and just feels nice in hands. It is colorful and buttons have a nice click to it. The screen is quite small but colors are vibrant.

#PicoSystem #Pimoroni

Messing around with a #PCB I designed last year.

It's a small, simple, cheap #RP2040-based gamepad, mostly compatible with the Pimoroni #PicoSystem.

There's a two colour red/blue LED at the back. I had hoped to write a game about nature, where balance was indicated by the shine-through lotus turning/staying purple.

The screen placement doesn't quite fit with the wiring, but I want to test everything else and then maybe do a revision.

The really cool hackable dev handheld #PicoSystem is back in stock at @thepihut!

PicoSystem is a pocket-sized handheld games console with a Raspberry Pi RP2040 chip and has tutorials (https://learn.pimoroni.com/article/getting-started-with-picosystem-and-c++) and libraries and examples to build your own games (https://github.com/pimoroni/picosystem).

There are also a bunch of games you can install like Super Square Bros (https://scorpion-games-uk.itch.io/super-square-bros) and Rocks and Diamonds (https://github.com/32blit/rocks-and-diamonds/).

https://thepihut.com/products/picosystem

Getting started with PicoSystem and C++

Learn how to get your computer set up for PicoSystem C++ development! – Pimoroni Learning Portal

I’m packing my #PicoSystem purely because I’ve become addicted to this Bounce game!
Controlling #PicoVision using GPIO over a USB cable from a #PicoSystem!
Reason I want to do this is mostly because it’s the neatest way to get some GPIO out of the #PicoSystem (but also because using the USB data lines as GPIO is amusing to me)

Another fun #gamejam event soon! Get to try out a new development platform which has options for #pokitto #32blit #ESPboy #GamebuinoMeta #PicoSystem and a #GalacticUnicorn (details in the link).

I primarily will target Pokitto but the emulator for #MicoJS makes it easy to see how the games would look on other platforms too!

https://itch.io/jam/micojs-game-jam

MicoJS Game Jam

A game jam from 2023-05-05 to 2023-05-31 hosted by Team Pokitto. What is MicoJS? MicoJS, short for MIcroCOntroller JavaScript, is a language and API that supports multiple mcu-based platforms. https://micojs.github...

itch.io

My latest plaything is a #Pimoroni #PicoSystem, a tiny gaming handheld reminiscent of the Nintendo Game Boy Micro. The PicoSystem has a 240 x 240-pixel colour display, an RP2040 (Dual Arm Cortex M0+ running at up to 133Mhz with 264kB of SRAM) and 16 Mbytes of Flash.

It's programmable in MicroPython, CircuitPython, or C++. Unfortunately, it has been years since I've written any serious Python 3 code, so I will need some quality time with Pluralsight.

Decided to go with this "psychedelic tartan" for #LoveByteTCC day 3 on #pimoroni #PicoSystem.