I received the PicoSystem by Pimoroni today. It’s tiny, hardly bigger than a keychain. The instructions for setting up the SDK seem slightly outdated for this system as well, but I did get it running. I hope it’s possible to get the Rust SDK working.
Messing around with a #PCB I designed last year.
It's a small, simple, cheap #RP2040-based gamepad, mostly compatible with the Pimoroni #PicoSystem.
There's a two colour red/blue LED at the back. I had hoped to write a game about nature, where balance was indicated by the shine-through lotus turning/staying purple.
The screen placement doesn't quite fit with the wiring, but I want to test everything else and then maybe do a revision.
The really cool hackable dev handheld #PicoSystem is back in stock at @thepihut!
PicoSystem is a pocket-sized handheld games console with a Raspberry Pi RP2040 chip and has tutorials (https://learn.pimoroni.com/article/getting-started-with-picosystem-and-c++) and libraries and examples to build your own games (https://github.com/pimoroni/picosystem).
There are also a bunch of games you can install like Super Square Bros (https://scorpion-games-uk.itch.io/super-square-bros) and Rocks and Diamonds (https://github.com/32blit/rocks-and-diamonds/).
Another fun #gamejam event soon! Get to try out a new development platform which has options for #pokitto #32blit #ESPboy #GamebuinoMeta #PicoSystem and a #GalacticUnicorn (details in the link).
I primarily will target Pokitto but the emulator for #MicoJS makes it easy to see how the games would look on other platforms too!
My latest plaything is a #Pimoroni #PicoSystem, a tiny gaming handheld reminiscent of the Nintendo Game Boy Micro. The PicoSystem has a 240 x 240-pixel colour display, an RP2040 (Dual Arm Cortex M0+ running at up to 133Mhz with 264kB of SRAM) and 16 Mbytes of Flash.
It's programmable in MicroPython, CircuitPython, or C++. Unfortunately, it has been years since I've written any serious Python 3 code, so I will need some quality time with Pluralsight.