My timeline is full of orange handhelds and orange 3D prints today, so here's my orange 3D printed handheld.

#32blit #openscad

A while ago I ported Newkind (reverse engineered Elite) to #32blit but two things prevent me from releasing it:

1. The source (which has been on github for years) has no clear license.

2. 32Blit doesn't really have enough buttons for all the controls. It has more buttons than a NES though.

Another fun #gamejam event soon! Get to try out a new development platform which has options for #pokitto #32blit #ESPboy #GamebuinoMeta #PicoSystem and a #GalacticUnicorn (details in the link).

I primarily will target Pokitto but the emulator for #MicoJS makes it easy to see how the games would look on other platforms too!

https://itch.io/jam/micojs-game-jam

MicoJS Game Jam

A game jam from 2023-05-05 to 2023-05-31 hosted by Team Pokitto. What is MicoJS? MicoJS, short for MIcroCOntroller JavaScript, is a language and API that supports multiple mcu-based platforms. https://micojs.github...

itch.io

@popey

Making games is much easier and much more fun when the system is simple enough for one person to know everything about it.

Have you looked at #32blit at all?

Raster spheres, now animated.

So does anyone know how to make a snooker physics engine?

#32blit #gamedev

@eniko We use PIL for this in the #32blit SDK tools. Handles palettes with no issues.

Raster shaded and textured spheres.

The positive: quite fast and doesn't require any meshing.

The negative: spheres aren't always perfectly circular under rectilinear projection so they are slightly wrong size and shape when near the edge of the viewport.

#GameDev #32blit