This[127] is the first release candidate for w3m v0.5.6.

Please test and report any problems to the mailing list[0].

You can also find all these patches in branch v0.5.6rc1 at [1] or [2].

Thanks to lesssalt, chimera lover, skejg and all others for their
contributions and feedback!

[127]: https://lists.sr.ht/~rkta/w3m/%3C20251120192403.61850-1-mail@rkta.de%3E
[1]: ~rkta/w3m@lists.sr.ht.
[2]: https://git.rkta.de
[3]: https://git.sr.ht/~rkta/w3m

#w3m #browser #opensource #pager #console #tui #www #web

And I'm discovering, other people does #git diff using a #pager named #delta ๐Ÿค”  I feel really old sometimes ๐Ÿ˜…

Another element for our 39c3 pager is ready:

Custom radio frontend PCBs.

Neat little squares a group member designed; after cutting them out an SX1262 module will be placed on each one.

#ChaosPager #POCSAG #POCSAGPager #Pager #DIYPager #39c3 #Radio

@frelsisbaratta Wahrscheinlich ist er nur froh, dass es keine #Pager sind. ๐Ÿ’ฃ

For the next years Post apo larp season i want a communicator.
So i got a set of tdecks and airsoft magazines to build housings from.

Now i dont know if i can modify the style of the meshtastic ui?

Does somebody know if thats possible?

I'd like to redesign it a bit pip boy esque.

#mesh #lora #meshtastic #diy #larp #postapo #Endzeit #tdeck #funk #Pager

State of the new POCSAG transmitters:

Eight new custom Pi hats are up and running (more than we need right now) as of last night!

Next, the Motorola radios need to be programmed.
Then for each transmitter, we'll combine one of the radios with a Pi plus hat, and assemble everything into sturdy metal casings.

#POCSAG #POCSAGTransmitter #pager #DIYPager #ChaosPager #RaspberryPi #CustomHat #39c3Preparations

Noch ganz inspiriert vom Norddeutschen Funktag 2025 - viele spannende Gesprรคche, Bastelideen und Experimente.

Die Vorfreude auf den #39c3 und den nรคchsten Norddeutschen Funktag 2026 ist schon groรŸ!

#amateurfunk #hamradio #pager #nf26

I shouldn't feel this at home in the nightmare office world of Pager

Pager is 60 floors worth of laidback 1-bit dread - a gentle spoof of corporate ladder-climbing, couched in 90s Macintosh aesthetics.

Rock Paper Shotgun
ใ€Game-Log: Post-September 2025ใ€‘


I went to PAX. Caught up with friends, saw some good in development indie games, won some medals for my elite gaming prowess, enjoyed some good panels, etc... Maybe I'll write about it at some point.

Major Timesinks and Finished Games

I reached the end of all the 
Pager levels. There's a twist at the end that allows the replaying of certain levels for different outcomes and "rewards". It's actually quite neat and adds a layer of problem solving on top of just enjoying the surreal vibes (which would have been sufficient).

As suspected, I burnt out on 
Dice Gambit pretty quickly. It's not terrible, but after another hour or so, I'd added just about every type of level that involved actually playing the game to my "avoid" list. So I just stopped playing.

I like the good parts of 
Hades II less than I liked the original, while the parts that annoyed me about the first game are less annoying now. Overall I feel very little from the game (which I'm playing semi-regularly), I don't enjoy the good parts enough to be annoyed when it stops being good.

Megabonk is still great. Late game metaprogression unlocking is an annoying grind. Though the challenge of high-level play is quite enticing.

I played 
Peaks of Yore after it was cited in the credits of Baby Steps. It's a black and white game about "bagging" all the peaks in an area. I've enjoyed what I played so far, but the gameplay is a bit inconsistent. Climbing is mostly done by holding a handhold in one or both hands (one mouse button per hand), and swinging in a way that makes the next handhold reachable. This works well in strictly swinging range, once you have to jump to reach the next one it becomes much less reliable. Trying to predict when you're body will or won't clip through something is also kind of iffy. It's solid so far, but the issues make me reluctant to proceed to more challenging levels.

House of Necrosis is an interpretation of Resident Evil 1 as a mystery dungeon roguelike. In between runs you navigate via tank controls and communicate with NPCS as one would in original RE. But the runs themselves are a grid-based roguelike, with zombie themed enemies and items, progress is lost after each run though you can "escape" early voluntarily as a way to preserve your inventory. The core gameplay is superb, simultaneously intuitively simple and an intense challenge to navigate combat. The variations on the items are wide and varied too, and a nice touch is the magic spells that are cast via a PS1 era Final Fantasy cutscene.

The Farmer Was Replaced is a programming game where you control a farming drone via not-quite-python code, using the resources you earn to unlock a skill tree. The gimmick is quite intuitive and seems to work well. But the lack of any goals outside said skill tree is a bit dull. The coding interface does not work particularly well either, and I've encountered weird bugs where the game seems to report code errors from old versions of the code.

Mythargia is a mystery investigation platformer set on an abandoned iron, with a time travel gimmick. The mystery behind the game seems interesting, but most of the gameplay seems to be just moving from point-to-point and ticking off mystery solving progress. The platforming is not that great, which wouldn't matter except for the occasional immediate deathtrap that makes it matter. Has a neat alternate ending where you just immediately leave via your boat at the start, but no other cool variations seem to exist even when obvious trigger for one appears.

Little Rocket Lab is a fun building game that is an automated factory building themed spin on Stardew Valley. It has a very charming story and world that is filled with interesting well-thought out characters. (Much like the farming in Stardew Valley) The building is more than good enough for what it needs to me, though it is slightly too cumbersome for how much of it you need to do. The games one big flaw is that common tasks that need to be repeated frequently require pressing-and-holding a button for a long time, while permanent irrevocable decisions can be accidentally made with a single errant button press with no confirmations.

I've started playing 
The Centennial Case: A Shijima Story, which is an FMV mystery game from Square Enix. I've solved the first case and prologue so far. As a mystery story it is quite decent and fun to solve. The actual gameplay seems to struggle a bit. You manually link clues to mysteries to form hypotheses on a hexagonal grid, which then opens more potential mysteries. The game defaults with an aid that makes this barely a challenge, and there's no means to fully remove this (just make it slightly less helpful), which makes this part of the game a bit pointless but very time-consuming.

Tried Out or Revisited Briefly

Lonely Mountains: Snow Riders is an isometric skiing game. The controls are simple enough, though weirdly unintuitive (some moves require you to release a button you would have no reason to be pressing). Its big problem is that it's one of a weird set of games where it deliberately exploits the worst and most-frustrating limitations of the point-of-view to make the most frustrating visually-confusing situations possible, as if that were a selling point of the game.

Lumo 2 seems OK from what I've played so far. It didn't grab me as much as the original. Seems to require an absurdly powerful system for some reason.

Mohrta is a weird Souls-inspired FPS using the GZDoom engine from the maker of Vomitoreum. like Vomitoreum the most notable things are the vibes, and the many bizarre bugs. Will wait for more patches

All Games Played


Automobilista 2: GREAT


Megabonk: GREAT (Notable)


Dice Gambit: Good


Pager: GREAT (Notable)


Hades II: Good


Peaks of Yore: Good


House of Necrosis: GREAT (Notable)


The Farmer was Replaced: Good


Mythargia: OK


Little Rocket Lab: Good


The Centennial Case - A Shijima Story: Good


Lonely Mountains - Snow Riders: Mediocre


Lumo 2: Good


Mohrta: OK
ใ€Game-Log: Post-September 2025ใ€‘


The AFL season is over and I'm preparing for PAX in October. I played way more games than I expected in the last two weeks too.

Major Timesinks and Finished Games

Megabonk is a fantastic A.S.S. (Auto Shooter Survival) game. It distinguishes itself in the genre with its use of the so-called "third" dimension, and its robust and compelling movement. Rapidly dodging hordes of dozens of monsters while radiating assorted death rarely gets tired. It does have one significant flaw, in that the metaprogression quickly devolves to pure grind, with large parts of the game inaccessible without repeated unlocking awareness of the need to unlock the ability buy the ability to buy the chance to get a certain weapon in game.

Blippo+ is a fake TV network that was originally made for the playdate. You can flip the channels and watch various alien shows. There's also fake teletext. That's it. 10 out of 10.

Unfair Flips is a game where you click to flip an unfair coin (comes up 30% ). The game ends when you flip 10 heads in a row. There are some idle-game upgrades that make the coin fairer, or flip faster. But mostly it's just a log of flip results, occasionally interspersed with facts about probability. There are a few endings, but I've only got one. It's weirdly compelling.

Baby Steps is the latest game by Bennett Foddy and his collaborators. It involves a shut-in loser teleported to a fantasy world from his parents' basement, and tasked to walk up a mountain, manually, controlling one leg at a time. The game is a constant challenge of fighting the unintuitive controls across difficult and comically punishing terrain (everything from falling 100m down a mudslide to getting shoved off the mountain by a cactus). There's a hint of a story (a lot hidden behind exploration) that is quite interesting and moderately sad. The game would be close to perfect if it didn't also want to be the game that fucks with you, or has weird invisible barriers preventing the "wrong" path being taken sometimes, which both undermines the main point of the game and also the occasional physically comedic trap.

Dice Gambit is a strategy game where you also manage a dynasty of "inquisitors" and their relationship with nobility in a town overrun by monsters. You get to create an array of weirdos with numerous interacting special powers. It has quite a novel dice-based combat system that can severely buff or completely eliminate certain moves in any one turn. While all this is great, it has a bizarrely inconsistent presentation where the same word means multiple things, and there are several mission modes that are completely unappealing.

The 1-bit graphics of 
Pager are some of the best. It's a first-person horror game, where you play through a set of increasingly surreal office-themed vignettes. Creepy, funny, surreal. An easy recommendation.

Mind Diver is a unique first person adventure game. You control a "diver" virtually traversing the memories of another person, which take the form of lo-fi 3D scans of locations and actors. The gameplay is very similar to a point-and-click adventure where you use clues from existing details of a scene and carry them to "memory holes" elsewhere in that scene or others. It's a really novel mechanic, that makes point and click gameplay work in context in a way the traditional "revisit a 3 day old crime scene to steal something from a rubbish bin" gameplay doesn't. The story is also an enthralling mystery and touching personal tragedy...

...Which it's why it was so disappointing to have the game fail to save for 90 minutes and erase most of my progress right near the end.

Tried Out or Revisited Briefly

The demo of 
Q-Up is around an hour of an incremental game that presents itself as a fake coin-flipping esport. The writing is absolutely hilarious, and there are a surprising amount of mechanics and subplots around the fringe.

Hades II is more Hades. But seemingly less compelling judging by how little I've played.

Caves of Lore is an interesting CRPG where you control a group of amnesiacs and a dog in a set of caves. Has seperate battle and exploration screens, but seems fairly intuitive. Unsurprisingly there's also a lot of lore, both read in random books, but also told through narrative. Looking forward to getting deeper into this one.

I started on 
Consume Me, a narrative game about a teen girl's struggles managing her weight and her life in general. It takes the form of light management mechanics, and microgames. A lot of fun so far. But the content warnings kind of spoiled the game.

September Game of the Month

Easy Delivery Co.

Chill, Creepy, neither. Just a fantastic little game that aces what it sets out to do.

All Games Played


Automobilista 2: GREAT


Letters to Arralla: Good


Megabonk: GREAT (Notable)


Blippo+: GREAT (Notable)


Unfair Flips: GREAT (Notable)


Baby Steps: Good


Dice Gambit: Good


Pager: GREAT (Notable)


Mind Diver: Good


Q-UP (Demo): GREAT


Hades II: Good


Caves of Lore: Good


Consume Me: Good