Game Log: Post-August 2025


An uneventful period with nothing of note.

Major Timesinks and Finished Games

I continued a bit on 
Deep Sleep: Labyrinth of the Forsaken. It's still an enjoyable game, and the blend of turn-based combat encounters and point-and-click puzzle solving is surprisingly elegant. There's enough character depth and interesting narrative to make it work too. What's less appealing is that "failed" dreams are replayed as if they never happened even if they had extensive plot development and long screeds of slow text, which is about as appealing as replaying any point-and-click adventure for the gameplay.

Openfront is a free browser-based Multiplayer strategy game. It's pretty simple, your blob of land grows spawns troops and expends a certain percentage (of your choice) when you click to attack an area, and if your troops exceed the oppositions you slowly take over the land. There's city building, dock building, nukes, etc. But that is the gist of the gameplay. What makes it work is the pace (a game is generally over in minutes), the player count (between 30 and 100 players per game), and the variety of maps and scenarios (free-for-all, small teams, large teams, etc.) There's not much to it, but there's enough there to return to it for a game regularly.

Mortal Sin is a fun first-person action game with both melee and gunplay. It has interesting environments and the varied enemies react to it, each other, and their various injuries. Weirdly though, the correct way to play seems to be to ignore these things and instead engage in the morally correct gaming moves of comboing at a wall vaguely near enemies, or executing a well-timed parry well before the enemies actual attack. Still fun. Ultimately too much grinding is needed to succeed.

Neyyah is an adventure game where you navigated pre-rendered hypercards akin to Myst, featuring Bryce 3D terrain and 3D guys wandering around you telling you to take a "jalood". It absolutely nails the aesthetic of a CD-ROM multimedia game from the 90s. The puzzles and interface though are somehow even more obtuse and clumsy than Myst was. Playing Neyyah is much closer to operating a DVD menu. If I were in the right mood I would enjoy this a lot more.

Kill The Brickman is a breakout clone where you fire bullets with assorted qualities at the bricks. Perfectly adequate at a surface level, it has a metaprogression grind that rapidly makes the game uninterestingly easy. It balances this by making you commit to an obscenenly long minimum play session (at least 40 minutes) to be able to save any progress.

A Symmetric Escape is a fantastic first person puzzle game. You navigate a small dungeon type area in first person, and solve "Colour in the area" type puzzles that gate progress in a manner akin to The Witness. The clues for the puzzles generally indicate a type of symmetry, thus the name. Almost perfectly sized at around 2 hours, with almost zero dud puzzles. Though I would call it slightly too short to make full use of some of the variations it introduces.

Tried Out or Revisited Briefly

Corpus Edax is a first person stealth or fighting or shooting game of some sort. It's high in physics-engine qualities. Clumsy as it should be, but untintuitively so due to the controls entering certain "modes" with no notice.

From Glory to Goo is a rapid single player RTS. Seems fun and intuitive. There are three competing tutorials that each block each other at the start. Has a no-manual save mode that only supports autosave, but does not autosave on exit.

Beyond Sunset stylish GZDoom game with a sword. Invert y-axis option is hidden for some reason.

August Game of the Month

Deep Sleep - Labyrinth of the Forsaken

It's very inventive and really the only game I played a lot of (fully within August) that I enjoyed.

All Games Played


Automobilista 2: GREAT


Dwarf Fortress: GREAT


Deep Sleep - Labyrinth of the Forsaken: GREAT (Notable)


Openfront: Good


Mortal Sin: Good


Neyyah: Good


Kill the Brickman: OK


A Symmetric Escape: GREAT


Corpus Edax: Good


From Glory to Goo: OK


Beyond Sunset: OK

OpenFront: Realtime Risk-like multiplayer game in the browser

https://openfront.io/

#HackerNews #OpenFront #Realtime #Game #Browser #Multiplayer #Gaming #Risk-like #Game #Online #Gaming

OpenFront - Battle Royale

Conquer the world in this multiplayer battle royale! Expand your nation, eliminate opponents, and dominate the map in this fast-paced IO game.

OpenFront: Ein Strategie-Browsergame ähnlich dem Spiel Risiko
https://www.likegames.de/openfront-ein-strategie-browsergame-aehnlich-dem-spiel-risiko/

Matteo von Bonjwa als auch Edopeh haben OpenFront für sich entdeckt um mit Zuschauern zu spielen. Das Game erinnert an Risiko. Mehr dazu im Artikel.

#OpenFront #Bonjwa #Twitch #TwitchDE

OpenFront: Ein Strategie-Browsergame ähnlich dem Spiel Risiko

OpenFront ist ein herausragendes Strategie Browsergame ähnlich wie Risiko, was nun auch auf Twitch Einzug erhält. Mehr dazu im Artikel.

Like Games

1. Here, you can see the slight angle of the front, which allows for a better view of the contents of stacked boxes.

2. At the back, there's the part number; alternatively, some models have the number located inside the box, on the bottom.

3. Stacking the boxes in this manner even works for heavier contents, as the front corners of the top box sit on the corners of the box below.

4. The top edges align when stacked.

https://lr2052.luckyresistor.me

#3DPrinting #Photos #OpenFront #Bins

LR2052 Project | Lucky Resistor

Check out these photos of actual 3D prints of the new open-front bins.

Browse or download them here:
2100A: https://lr2052.luckyresistor.me/browse/Models/LR2052-2100A
2200A: https://lr2052.luckyresistor.me/browse/Models/LR2052-2200A

These boxes are designed for stacking and are fully compatible with all LR2052 series containers. While you can stack smaller ones on larger containers, as shown in one of the photos, it's not the best practice.

#3DPrinting #Photos #Storage #Boxes #OpenFront #Bins