BioForge turns 31 today. I've been heads-down on OpenBioForge — here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more.

BioForge turns 31 today. I've been heads-down on OpenBioForge — here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more.

Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).
Excuse the amateur phone recording 😅
Been heads-down coding #OpenBioForge for months and forgot to post updates!
Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.