OpenBioForge

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26 Posts
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport. Follow for devlog updates.
Webhttps://openbioforge.com
Xhttps://x.com/openbioforge

BioForge turns 31 today. I've been heads-down on OpenBioForge — here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more.

https://youtu.be/7CMTDYt2_nQ?si=i5UL-126f-L1GQyI

#OpenBioForge #BioForge

OpenBioForge | Progress Update (March 2026)

YouTube
BioForge & Diablo: Reverse Engineering bringt alte Spiele in neuem Glanz zurück

Reverse Engineering bringt Computerspiele aus den 80er- oder 90er-Jahren mit neuem Glanz, besserer Auflösung und mehr Details auf aktuelle Systeme.

c't Magazin
Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete.

Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).

Excuse the amateur phone recording 😅

#BioForge #GameDev

Been heads-down coding #OpenBioForge for months and forgot to post updates!

Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.

Back to coding! #BioForge #GameDev

Today marks 30 years since BioForge's release!

From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation #GameDev #RetroGames #RetroGaming

https://youtu.be/YZFhfYX1uVk

BioForge Engine Recreation | 30th Anniversary Showcase

YouTube
These DOS games are turning 30 years old this year:
--------
Full Throttle
Hexen
Abuse
Worms
Terminal Velocity
Dark Forces
Command & Conquer
BioForge
The Need for Speed
Hi-Octane
Destruction Derby
Witchaven
Descent
Stonekeep
TekWar
Crusader
Heroes of Might and Magic
Warcraft 2
Phantasmagoria
Discworld
Screamer
Slipstream 5000
The Dig
MechWarrior 2
Gabriel Knight 2
Caesar 2
I Have No Mouth, and I Must Scream
#DOSGaming
6/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!
5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.
4/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.