We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
We’ve been experimenting with an isochrone endpoint today and it’s shaping up nicely.
Still experimental, but a fun Friday afternoon rabbit hole. Watch this space. 🗺️
OSRM v26.5.0 is out. 🎉 💪 🗺️
Python bindings (nanobind-based) are now part of the main repo.
Build system migrated from Conan + vendored deps to vcpkg manifest mode.
Several Boost components replaced with C++20 stdlib equivalents.
Routing profile tests now cover winter_road and ice_road. CLI tools handle file paths with spaces.
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.5.0
Contributing to OSRM just got easier. 😌✌🏻🦾
Less manual overhead, more automation. For starters:
Conventional Commits replace hand-maintained Changelogs. The number one source of merge conflicts for the past years automated away and gone for good.
And vcpkg simplified the convoluted dependency management enabling static builds.
More of these quality of life improvements coming. If you’ve been on the fence, now’s a good time.
🔧 We've simplified dependency management in OSRM‘s backend.
Moved to a single vcpkg-based workflow across Linux, macOS, Windows, and Docker.
Result: faster CI, reproducible builds, fewer platform quirks, and much easier dependency updates. Vendored copies removed and build setup cleaned up.
One path, less maintenance, more reliability.
OSRM v26.4.1 is out 🗺️
This maintenance release fixes a memory regression in preprocessing, adds routing support for escalators and moving walkways, improves winter and ice road handling in the car profile, and ships native ARM64 Docker images.
Release notes: https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.1
The OSRM debug tile view is getting a proper glow-up.
Speed annotations, directional arrows, node IDs, and segment weights are now laid out in a way that's actually readable at zoom. If you've ever stared at a debug tile trying to figure out why a route looked wrong, this one's for you.
Coming in the next release. #OSRM #OpenStreetMap #routing
📚 OSRM’s API documentation just got a fresh new look!
Clean design, easy navigation, and all six services covered — Route, Table, Map Matching, Trip Planning, Nearest, and Tile. Whether you’re just getting started or looking something up, it’s never been nicer to use. 🗺️✨
🎉 OSRM v26.4.0 is out — and it’s a big one with 120+ changes! The project is back in full swing! 🗺️
✨ Automated monthly calendar releases (vYY.MM.patch)
🚀 Boost.Beast HTTP server & Boost.Spirit X3 parsers
🗺️ Geometry-by-leg API support
🚲🚶 Better bike & foot sidepath routing
⚙️ Configurable gate & lane penalties
🟢 Node.js 22/24/25 + CMake.js on Windows
🔒 Security fixes and dependency upgrades
Feedback and testing welcome! 🙌
https://github.com/Project-OSRM/osrm-backend/releases/tag/v26.4.0
#OSRM #OpenStreetMap #OpenSource