Been thinking of getting a #SegaSaturn. Never owned a #Sega console in my life. At the time I had both a #Playstation and a #Nintendo64 but I've never even played on a Saturn. Not even once. I feel strangely attracted to it.

Pokémon Snap is a reminder of Nintendo at its most experimental — a photography game released at the height of Pokémon mania that somehow worked.

I revisited the Nintendo 64 classic to see how it holds up, and why its strange design still feels refreshing today.

📸 Pokémon Snap Retrospective on WOTS

#PokemonSnap #Nintendo64 #RetroGaming #GameHistory #WOTS

http://whatsontheshelf.blog/2026/03/31/pokemon-snap-retrospective/

Pokemon Snap (N64) – Nintendo’s Weird Success

A look back at Pokémon Snap, Nintendo’s rail-shooter photography experiment that somehow became one of the most beloved Pokémon games of the Nintendo 64 era.

What’s On The Shelf | Games, Music & Culture
La Nintendo 64 accueille un nouveau jeu en monde ouvert de la taille de Skyrim
#JeuxVideo #PopCulture #Nintendo64 #SuperMario64
La Nintendo 64 : Mario, Zelda, sa manette iconique… et son fameux brouillard. Si certains jeux de la console étaient impressionnants pour l’époque, beaucoup souffraient de cette brume qui cachait le -->
https://www.numerama.com/pop-culture/2221411-la-nintendo-64-accueille-un-nouveau-jeu-en-monde-ouvert-de-la-taille-de-skyrim.html
Mon, 30 Mar 2026 13:04:33 +0000
Un monde ouvert de la taille de Skyrim sur Nintendo 64 ? L'exploit fou d'un développeur

La Nintendo 64 : Mario, Zelda, sa manette iconique… et son fameux brouillard. Si certains jeux de la console étaient impressionnants pour l’époque, beaucoup souffraient de cette brume qui cachait le décor à une certaine distance. Pourtant, la console avait largement de quoi faire tourner des mondes avec une distance

Numerama
Writing An Open-World Engine For The Nintendo 64

Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limi…

Hackaday
Writing An Open-World Engine For The Nintendo 64

Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limi…

Hackaday

Nintendo 64 senza nebbia? Junkrunner 64 mostra un open world enorme e sorprendente

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/03/junkrunner-64-open-world-nintendo-64/

Nintendo 64 senza nebbia? Junkrunner 64 mostra un open world enorme e sorprendente

Junkrunner 64 dimostra che il Nintendo 64 poteva gestire un open world enorme con grande distanza visiva, superando i limiti storici legati alla nebbia.

Galaxy Addicted

Love deep dive videos like this.

"I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware."

https://www.youtube.com/watch?v=lXxmIw9axWw

#retroGaming #nintendo64 #gameModding #gameHacking

How I Built an Open-World Engine for the N64

YouTube

James Lambert made an amazing open world game engine for the N64:
https://www.youtube.com/watch?v=lXxmIw9axWw

#nintendo64 #retrogaming

How I Built an Open-World Engine for the N64

YouTube