Pokémon Snap is a reminder of Nintendo at its most experimental — a photography game released at the height of Pokémon mania that somehow worked.
I revisited the Nintendo 64 classic to see how it holds up, and why its strange design still feels refreshing today.
📸 Pokémon Snap Retrospective on WOTS
#PokemonSnap #Nintendo64 #RetroGaming #GameHistory #WOTS
http://whatsontheshelf.blog/2026/03/31/pokemon-snap-retrospective/
Evil birb of doom
(not affiliated with Letty)
#indiegames #indiegame #indiedev #gaming #videogames #n64 #nintendo64 #oot #zelda #zeldalike #ocarinaoftime

La Nintendo 64 : Mario, Zelda, sa manette iconique… et son fameux brouillard. Si certains jeux de la console étaient impressionnants pour l’époque, beaucoup souffraient de cette brume qui cachait le décor à une certaine distance. Pourtant, la console avait largement de quoi faire tourner des mondes avec une distance
Writing an Open-World Engine for the Nintendo 64
Nintendo 64 senza nebbia? Junkrunner 64 mostra un open world enorme e sorprendente
https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/03/junkrunner-64-open-world-nintendo-64/
Love deep dive videos like this.
"I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware."

James Lambert made an amazing open world game engine for the N64:
https://www.youtube.com/watch?v=lXxmIw9axWw
