Exclusive TrailblaXR Interview: Inside High-Fidelity Facial Animation and Character Performance

From Wētā FX and Framestore to fast-moving production pipelines, Katie Naeher Kaliniak's work focuses on capturing nuance — translating subtle expression and intent into believable, high-fidelity performance. Now a Senior 3D Animator, she combines artistic sensitivity with technical precision, crafting characters that not only look convincing but feel authentic, whether on screen or in-engine.

https://instinctivelyreal.com/2026/04/29/exclusive-trailblaxr-interview-facial-performance-and-the-art-of-character-animation/

Suit Character Pack - Generic | 3D Humanoids | Unity Asset Store

Elevate your workflow with the Suit Character Pack - Generic asset from BlocBros Studio. Find this & other Humanoids options on the Unity Asset Store.

Exclusive TrailblaXR interview: Emil Nidal, Games Technical Animator

With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motion capture and real-time now finds him in the world of video games as Technical Animator

https://instinctivelyreal.com/2024/04/05/exclusive-trailblaxr-interview-emil-nidal-games-technical-animator/

While talking with Brad at Rigging Dojo about going from #MotionBuilder to #KineFX we discovered that the example file I used to set up my solve network is publicly available.

https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database/

#rigging #rigTip #motionCapture #houdini

Retarget the CMU Motion Capture Database | SideFX

This file and accompanying lessons show how we can use Houdini’s KineFX character tools and a TOP network to retarget the Carnegie Mellon University Graphics Lab Motion Capture Database to a rig of our choosing.

The more I use mobupy to run #MotionBuilder tasks in batch mode - and the more it breaks - the more I think it was never meant to be used this way.

Our #NetherRealm studio is looking for a mid-level #Animator to join their #Mobile games team. Really need someone fluent in #MotionBuilder!

https://careers.wbd.com/global/en/job/R000055744/Mobile-3D-Animator-Remote

#gamejobs #gamedev

Mobile 3D Animator (Remote) in Chicago, Illinois, United States of America | Game Development at NetherRealm Studios

Apply for Mobile 3D Animator (Remote) job with NetherRealm Studios in Chicago, Illinois, United States of America.

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